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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY21 is not expected to be complete until September, 2022.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

  1. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
  2. Augmented Reality Training for Dismounted Soldiers

    SBC: SA Photonics, Inc.            Topic: OSD162004X

    The commercial marketplace has made tremendous advances in Virtual Reality (VR) technology and product maturity. VR is being used to enhance training in a number of areas including maintenance and operation of complex systems, but application of this technology to the training of dismounted soldiers has proven challenging. Fortunately, these advancements in VR technology now make possible the deve ...

    SBIR Phase II 2016 Department of DefenseOffice of the Secretary of Defense
  3. Autonomous Sensing and Deciding Framework Processor

    SBC: User Systems, Incorporated            Topic: OSD12LD1

    User Systems, Inc (USI) is developing the Unusual Activity or Inactivity Detector (UAID) to automatically search a time series of SAR imagery of a given location to find areas of interest. Changes between consecutive image pairs and movers in the scene ar

    SBIR Phase II 2016 Department of DefenseOffice of the Secretary of Defense
  4. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  5. Contextual Anomaly Management Interface (CAMI) for Autonomous Systems

    SBC: PACIFIC SCIENCE & ENGINEERING GROUP, INC.            Topic: OSD12AU1

    To deal with the increasingly complex, dynamic and unpredictable operational environments of the 21st century, unmanned and autonomous system, sensor, and vehicle technologies are being expanded and improved. For example, unmanned air, ground, and maritime systems provide an expanding set of capabilities, such as intelligence, detection, security, targeting, and strike, while reducing the risk to ...

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  6. Cost-effective Molecularly Imprinted Polymer Based Monitoring Technologies to Improve the Performance and Reliability of Small Drinking Water Systems

    SBC: SPORIAN MICROSYSTEMS INC            Topic: 14NCER4B

    Small drinking water systems consistently provide safe, reliable drinking water to their customers; however challenges of such systems include; lack of financial resources, aging infrastructure, lack of scale, and technical/logistical challenges associated with regulation compliance. The deployment ofnew cost-effective monitoring technologies hold opportunities to substantially advance infrastruct ...

    SBIR Phase II 2016 Environmental Protection Agency
  7. CREACT: Advanced Network Security Metrics for Cyber REsilience and Asset CriTicality Measurement in Mission Success

    SBC: Intelligent Automation, Inc.            Topic: OSD12IA3

    Cyber assets usually support missions with different priorities, and the objective and systematic measurement of their resilience and criticality may play a major role in mission success. One basic requirement for achieving mission success and mitigating the adverse impact of advanced threats is to measure the defense and resilience effectiveness of individual and collective cyber assets. Therefor ...

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  8. Enhancing Augmentative and Alternative Communication Speed and Accuracy

    SBC: Speak Agent, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/0FtoN0AX6PE Purpose: This project team will develop and test an app, Speak Agent AAC, intended to increase communication rates and provide individualized supports to students with speech disabilities who use assistive technology to communicate. Among school-aged children with speech communication disabilities, students with Autism Spec ...

    SBIR Phase II 2015 Department of Education
  9. Expanded Development of RTIL Coatings for Protection Against CB Threats

    SBC: TDA Research, Inc.            Topic: CBD13101

    U.S. forces require the ability to protect personnel from an attack by chemical warfare (CW) agents. TDA Research, Inc. (TDA) is currently developing novel chemistry to mitigate the effects of CW agents. In this effort TDA will extend the development of a

    SBIR Phase II 2016 Department of DefenseOffice for Chemical and Biological Defense
  10. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BrainQuake Inc            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
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