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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Contextual Anomaly Management Interface (CAMI) for Autonomous Systems

    SBC: PACIFIC SCIENCE & ENGINEERING GROUP, INC.            Topic: OSD12AU1

    To deal with the increasingly complex, dynamic and unpredictable operational environments of the 21st century, unmanned and autonomous system, sensor, and vehicle technologies are being expanded and improved. For example, unmanned air, ground, and maritime systems provide an expanding set of capabilities, such as intelligence, detection, security, targeting, and strike, while reducing the risk to ...

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  2. Automatic Target Acquisition & Aim-Point Selection for Small Arms

    SBC: OPTO-KNOWLEDGE SYSTEMS INC            Topic: OSD173J02

    The Army is seeking next-generation automatic target detection, recognition, identification, masking, tracking, and aim-point selection tools for small caliber weapons systems borne by dismounted soldiers to improve warfighter effectiveness. Accordingly, OKSI has proposed implementing state-of-the-art machine learning tools (e.g., deep learning) on ultra-low SWaP modern processors (e.g., Nvidia TX ...

    SBIR Phase II 2020 Department of DefenseOffice of the Secretary of Defense
  3. Augmented Reality Training for Dismounted Soldiers

    SBC: SA PHOTONICS, LLC            Topic: OSD162004X

    The commercial marketplace has made tremendous advances in Virtual Reality (VR) technology and product maturity. VR is being used to enhance training in a number of areas including maintenance and operation of complex systems, but application of this technology to the training of dismounted soldiers has proven challenging. Fortunately, these advancements in VR technology now make possible the deve ...

    SBIR Phase II 2016 Department of DefenseOffice of the Secretary of Defense
  4. Improved Flotation Separation of Rare Earth Ore

    SBC: ATS-MER, LLC            Topic: OSD12T01

    A critical step in the extraction of elements from ore, especially rare earth elements that are found in complex minerals, is separation. Froth flotation is a highly versatile method for physically separating particles based on differences in the ability of air bubbles to selectively adhere to specific mineral surfaces in a mineral/water slurry. The particles with attached air bubbles are then ca ...

    STTR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  5. Small Arms Neural-Network Automatic Target Classification

    SBC: INTELLISENSE SYSTEMS INC            Topic: OSD173J02

    To address the OSD’s need for a new set of algorithms to detect, classify, recognize, and identify all potential targets within the engagement range of small-caliber weapon systems, Intellisense Systems, Inc. (ISI) proposes to advance the development of the new Small Arms Neural-Network Automatic Target Classification (SANATA) system that was proven feasible in Phase I. The SANATA technology int ...

    SBIR Phase II 2020 Department of DefenseOffice of the Secretary of Defense
  6. Human/Autonomous-System Interaction and Collaboration

    SBC: PACIFIC SCIENCE & ENGINEERING GROUP, INC.            Topic: OSD13HS5

    Human-autonomous system interaction is frequently limited by lack of confidence and trust among the (combined) team. In order to have humans collaborate effectively with autonomous systems, improved interfaces and interaction techniques, and frameworks of interaction must be developed that allow for a common perception of the goals, constraints, resources, and other variables relevant to the team ...

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  7. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  8. Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics

    SBC: TEACHLEY, LLC            Topic: 1

    Teachley Connect will be a mobile tablet-based platform that uses games to give elementary schools rich formative assessment data and intervention support. Teachley Connect will permit students to continue playing exactly where they left off on any tablet. The platform will also connect apps into a single teacher dashboard, providing teachers detailed reports on student performance across games, w ...

    SBIR Phase II 2016 Department of Education
  9. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BRAINQUAKE INC            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
  10. Navigation System for Early Childhood Assessment and Instruction

    SBC: Cognitive ToyBox, Inc.            Topic: 91990020R0007

    This project will fully develop an early childhood holistic assessment platform that combines observation and direct (game-based) tools to assess the school readiness of individual children. This approach will reduce the assessment burden for teachers and provide usable data to improve instruction in real-time. The games are intended for low-stakes assessment – children interact with the adaptiv ...

    SBIR Phase II 2020 Department of EducationInstitute of Education Sciences
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