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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY21 is not expected to be complete until September, 2022.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

  1. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BrainQuake Inc            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. Just-In-Time Contextualized Reading Assistant for ESL Students

    SBC: Charmtech Labs LLC            Topic: edIES15R0005

    This project team will develop and test a prototype of the ESL Reading Assistant, intended to strengthen reading and listening skills of English as Second Language students. The web-based prototype will help students understand complex words and passages while reading. Based on user feedback, the product will adapt to provide personalized just-in-time supplemental information. In the Phase I pilot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights

    SBC: Teachley, LLC            Topic: EDIES15R0005

    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I pilot study, the team will examine whether the protot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  5. Authoring Tools for High Quality Formative Assessments for Classroom Testing

    SBC: SimInsights, Inc.            Topic: edIES15R0005

    The project team is developing and testing a prototype of PiGames, intended to be a game-based formative assessment system for physics. The prototype will include a curated collection of pre-existing assessments, authoring tools to create new assessments, a dashboard with progress monitoring, and teacher implementation support. In the Phase I pilot research with 6 classrooms and 180 high school st ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  7. Tutoring With The Lightning Squad: Integrating Technology, Peers, and Home for Reading Success

    SBC: Sirius Thinking Ltd            Topic: ed15c0026

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=E-wxSuE2Tcc Purpose: This project team will develop and test a multimedia platform, The Lightning Squad, designed to guide teachers in providing tutoring sessions to small groups of struggling readers. Grade 3 students who read below grade level are more likely to drop out of high school than peers who read at grade lev ...

    SBIR Phase II 2015 Department of Education
  8. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
  9. Epitaxial GaN on Flexible Metal Tapes for Low-Cost Transistor Devices

    SBC: IBEAM MATERIALS, INC.            Topic: DEFOA0000941

    GaN-based devices are the basis of a variety of modern electronics applications, especially in optoelectronics and high-frequency / high-power electronics. These devices are based on epitaxial films grown on single-crystal wafers. The single-crystal wafer substrates are limiting because of their size, expense, mechanical properties and availability. If one could make GaN-based devices over large a ...

    STTR Phase II 2016 Department of EnergyARPA-E
  10. Circuit Board Component Recovery for Electronic Waste Reduction

    SBC: Advanced Recovery and Recycling, LLC            Topic: 14NCER1A

    Electronic waste (e-waste) is the fastest growing municipal waste stream in America. Significant amounts of e-waste are actually not waste, but rather components recoverable for reuse, resale or recycled for their precious metals. In 2010, 3,320,000 tons of e-waste were generated (per “Municipal Solid Waste Generation, Recycling and Disposal in the United States; Tables and Figures for 2012,” ...

    SBIR Phase I 2015 Environmental Protection Agency
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