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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY21 is not expected to be complete until September, 2022.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

  1. Innovative concept for detection and identification of biological toxins

    SBC: Phoebus Optoelectronics LLC            Topic: CBD14101

    The objective of the proposed Phase II project is to develop a hand-held, rapid plasmonic biosensor -- a detector based upon surfaceplasmon resonances (SPR) that incorporates a new class of supercharged proteins that functionalize a low-cost, disposable plasmonicchip. Each protein is designed to bind to a pre-determined toxin with high specificity. Upon successful binding, the protein superfoldsre ...

    SBIR Phase II 2016 Department of DefenseOffice for Chemical and Biological Defense
  2. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  3. Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics

    SBC: Teachley, LLC            Topic: 1

    Teachley Connect will be a mobile tablet-based platform that uses games to give elementary schools rich formative assessment data and intervention support. Teachley Connect will permit students to continue playing exactly where they left off on any tablet. The platform will also connect apps into a single teacher dashboard, providing teachers detailed reports on student performance across games, w ...

    SBIR Phase II 2016 Department of Education
  4. Multimodal Bilingual Platform and Formative Evaluation Dashboard for English Language Learners

    SBC: StoryWorld International Corporation            Topic: 99190018R0005

    Purpose: In prior research and development, the project team developed Storyworld, a web-based activity with mini-games to support English Learners (EL) in language acquisition. In this project, the team will fully develop and test a formative assessment dashboard that provides teachers with insights into EL student's progress as they use Storyworld. ELs are the fastest-growing student population ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  5. A Novel Platform for High-Quality Formative Assessment in Mathematics

    SBC: Simbulus, Inc.            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Woot Math Polls, a formative assessment dashboard that converts student math work into data-driven insights to inform teacher instruction and student learning in middle and high school algebra classrooms. Research has marked a decline in math achievement around the time students take algebra in middle school. Technological innovations that pro ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  6. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MIDSCHOOLMATH, LLC            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Fate and Fortune, an online class-wide intervention where grade 8 students learn algebra within a story-based game. Research demonstrates that students who do not succeed in algebra are more likely to eventually drop out of high school. When students begin Algebra I, a lack of conceptually meaning and understanding can be further reinforced by ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  7. CloudLab Software for Hands-On Science Learning

    SBC: MYRIAD SENSORS, INC.            Topic: 99190018R0005

    Purpose: The project team will fully develop and test CloudLab, a web-based dashboard to present scientific data captured by sensors during experiments. The Next Generation Science Standards (NGSS) emphasize the actual doing of STEM so that students can apply learning to the real world. However, students often have difficulty collecting, measuring, and applying data from inquiry activities to furt ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  8. Mission US: TimeSnap

    SBC: ELECTRIC FUNSTUFF INC            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Mission US TimeSnap, a game integrated within a Virtual Reality (VR) headset. This VR environment will provide an immersive exploration and analysis of events in U.S. history. In the most recent National Assessment of Educational Progress, only 17% of grade 8 students performed at or above the proficient level in U.S. history. The discipline o ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  9. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BRAINQUAKE INC            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
  10. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
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