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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY21 is not expected to be complete until September, 2022.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

  1. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
  2. AI-Driven Formative Assessments for Hands-on Science

    SBC: MYRIAD SENSORS, INC.            Topic: 91990020R0006

    With Phase I and Phase II funding from prior IES-funded SBIR project, the developer created a wireless device that transmits scientific data from hands-on experiments carried out by middle school students to a dashboard that presents results from student work in real-time. This project will develop an artificial intelligence (AI) assessment system that will provide immediate personalized feedback ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  3. A Music Creation Engine to Improve Algebra Readiness

    SBC: Muzology, LLC            Topic: 91990020R0006

    In a previous National Science Foundation SBIR project, the developer created an online platform that uses songs to support mathematical learning. In the current project, the team will develop a prototype of a component of a platform to guide students in creating and producing their own music videos about algebra. The prototype will include a video production application, features to enhance learn ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  4. Augmented Reality Training for Dismounted Soldiers

    SBC: SA Photonics, Inc.            Topic: OSD162004X

    The commercial marketplace has made tremendous advances in Virtual Reality (VR) technology and product maturity. VR is being used to enhance training in a number of areas including maintenance and operation of complex systems, but application of this technology to the training of dismounted soldiers has proven challenging. Fortunately, these advancements in VR technology now make possible the deve ...

    SBIR Phase II 2016 Department of DefenseOffice of the Secretary of Defense
  5. Authoring Tools for High Quality Formative Assessments for Classroom Testing

    SBC: SimInsights, Inc.            Topic: edIES15R0005

    The project team is developing and testing a prototype of PiGames, intended to be a game-based formative assessment system for physics. The prototype will include a curated collection of pre-existing assessments, authoring tools to create new assessments, a dashboard with progress monitoring, and teacher implementation support. In the Phase I pilot research with 6 classrooms and 180 high school st ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. Automated Basic Reading Assessment

    SBC: Analytic Measures Incorporated            Topic: 1

    This project team will develop and test a prototype of Moby.Read, a stand-alone app for handheld devices or tablets. Using Moby.Read, grade school students will read a passage out loud and the speech-recognition software will generate an assessment of oral-reading fluency in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers in order to save teachers t ...

    SBIR Phase I 2016 Department of Education
  7. Automatic Target Acquisition & Aim-Point Selection for Small Arms

    SBC: Opto-knowledge Systems, Inc.            Topic: OSD173J02

    The Army is seeking next-generation automatic target detection, recognition, identification, masking, tracking, and aim-point selection tools for small caliber weapons systems borne by dismounted soldiers to improve warfighter effectiveness. Accordingly, OKSI has proposed implementing state-of-the-art machine learning tools (e.g., deep learning) on ultra-low SWaP modern processors (e.g., Nvidia TX ...

    SBIR Phase II 2020 Department of DefenseOffice of the Secretary of Defense
  8. Biofueled Thermoelectric Cookstove

    SBC: HI-Z TECHNOLOGY, INC.            Topic: 15NCER02

    Over 50 million Indian households cook on a bio-mass fire and have unreliable or no electricity but are anxious to purchase an affordable power stove which will provide on-demand power and lighting to their homes. Annually, projected sales of the power stove could save sixteen million trees, reduce cooking fire particulates by 90%, reduce the two million premature deaths caused from indoor air pol ...

    SBIR Phase I 2016 Environmental Protection Agency
  9. Black Carbon and UV Particulate Matter, Multi-gas, Multi-pollutant Sensor Platform

    SBC: MICROAETH CORPORATION            Topic: 19NCERP2

    As wildfires are increasing in prevalence and intensity there is a need for miniaturized, lower cost, and easily portable air sensor systems that provide accurate information to air quality and public health managers, communities, and researchers, so that the public can be protected and timely decisions can be made. Fixed site measurement stations are large and expensive. More dense networks of sm ...

    SBIR Phase II 2020 Environmental Protection Agency
  10. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
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