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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY23 is not expected to be complete until September, 2024.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MIDSCHOOLMATH, LLC            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Fate and Fortune, an online class-wide intervention where grade 8 students learn algebra within a story-based game. Research demonstrates that students who do not succeed in algebra are more likely to eventually drop out of high school. When students begin Algebra I, a lack of conceptually meaning and understanding can be further reinforced by ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  2. Enhancing Administrator Coaching of Classroom Teachers

    SBC: Liveschool Inc.            Topic: 99190018R0005

    Purpose: In previous research and development, the team created LiveSchool, a technology for teachers to report student behavior in their class. In this project, the team will fully develop and test ClassCoach, a dashboard for administrators to track student behavior and to recommend resources teachers can use to address student behavioral needs in their classes. Over the past several years, schoo ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  3. Mission US: TimeSnap

    SBC: Electric Funstuff, Inc.            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Mission US TimeSnap, a game integrated within a Virtual Reality (VR) headset. This VR environment will provide an immersive exploration and analysis of events in U.S. history. In the most recent National Assessment of Educational Progress, only 17% of grade 8 students performed at or above the proficient level in U.S. history. The discipline o ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  4. Graspable Math Activities

    SBC: GRASPABLE INC            Topic: 91990018R0006

    Through previous grant awards from IES, researchers developed Graspable Math, a tablet-based intervention where middle and high school students create and manipulate complex expressions for basic operations as well as equations and equations systems and inequalities. In this project, the team will develop a prototype of Graspable Math Activities, an app with novel kinds of algebra practice and ass ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  5. Teacher Dashboard 2.0 for Learning Creative Computer Programming

    SBC: Vidcode Inc.            Topic: 91990018R0006

    In previous research and development, the developers created VidCode, a platform for students in grades 4 to 12 to learn computer science skills by using digital media assets (e.g., photos, audio, graphics) to create special effects in videos while learning about the code responsible for the action. In this project, the developers will create a prototype dashboard to provide teachers tools to mana ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  6. Modernizing the Reading Roots Intervention

    SBC: Sirius Thinking Ltd            Topic: 91990018R0006

    In previous research and development, researchers developed the Reading Roots, a non-technology delivered intervention for grade school that alternates teacher- delivered instruction with activities where children practice content and skills while working with a peer partner. In this project, the team will create a prototype of a technology-delivered version of Reading Roots, by integrating multim ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  7. A More Perfect Union

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990018R0006

    In this project, the developers will create a prototype of a More Perfect Union, a role-playing game for high school civics and history. The technology-facilitated intervention will provide a library of simulations on a range of topics and historical moments inspired by the AP U.S. History Curriculum and the Common Core History Standards. In the game students will be cast in the roles of leading p ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  8. An Enhanced Contact Plasma Reactor: A Competitive Remediation Technology for Per- and Perfluoroalkyl Substance (PFAS) Contaminated Water

    SBC: DMAX PLASMA, INC.            Topic: 17NCER1A

    Perfluoroalkyl substances (PFASs) have received considerable attention due to their toxicity, ubiquitous presence and recalcitrance. Manufacture and disposal of PFAS-containing products has resulted in PFAS contamination of numerous water supplies. Recent reports indicate the Air Force alone is expecting to spend > $2.25 billion for cleanup for PFAS-contaminated sites. Thus, there is a huge market ...

    SBIR Phase I 2018 Environmental Protection Agency
  9. Novel Remediation Technique for PFAS contaminated Soil and Sediment

    SBC: QMetry Corporation            Topic: 17NCER3A

    Both chemicals Perfluorooctane Sulfonate (PFOS) and Perfluorooctanoic Acid (PFOA) are very persistent, toxic, and bio-accumulate in the environment and human body. PFAS can end up in soil from multiple sources, often mixed with other pollutants. Because of their unique lipid- and water-repellent characteristics, PFOS and PFOA are used as surface-active agents in various high-temperature applicatio ...

    SBIR Phase I 2018 Environmental Protection Agency
  10. Green Process for Plastic Chrome

    SBC: VERGASON TECHNOLOGY INC            Topic: 17NCER5B

    This green approach to manufacturing plastic with decorative chrome will eliminate health and environmental hazards from the chrome electroplating process. The US and global market for decorative chrome on plastic is 12 million m2/year and 84 million m2/year respectively, with 80% in automobile trim, 10% in appliances and 10% in sanitary fixtures. Without a viable commercial alternative, US provid ...

    SBIR Phase I 2018 Environmental Protection Agency
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