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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Interactive Exploration of Real World Math

    SBC: MATHALICIOUS, LLC            Topic: EDIES15R0006

    In prior research and development, the team developed the Mathalicious intervention for middle and high school students to improve mathematical thinking. Each Mathalicious lesson revolves around applying a real world example to learn math (e.g., Is college worth the cost). In this project, the team will develop and test a prototype of an adaptive platform through which students will need to demons ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BRAINQUAKE INC            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. LifeSim

    SBC: SPRY FOX LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  5. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. StepWise Virtual Tutor for Common Core Algebra I

    SBC: QUERIUM CORPORATION            Topic: edIES15R0005

    This project team will develop and test a prototype of the StepWise Virtual Tutor, designed to be an artificial intelligence software tutoring program for Algebra I students. The tutor will track students as they answer questions, catch algebraic and arithmetic errors, provides hints, and aggregate reports in an instructor dashboard. In the Phase I pilot research with 100 Algebra I middle and high ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  7. Authoring Tools for High Quality Formative Assessments for Classroom Testing

    SBC: SimInsights, Inc.            Topic: edIES15R0005

    The project team is developing and testing a prototype of PiGames, intended to be a game-based formative assessment system for physics. The prototype will include a curated collection of pre-existing assessments, authoring tools to create new assessments, a dashboard with progress monitoring, and teacher implementation support. In the Phase I pilot research with 6 classrooms and 180 high school st ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  8. Interactive Exploration of Real World Math

    SBC: MATHALICIOUS, LLC            Topic: edIES15R0005

    In prior research and development, the team developed the Mathalicious intervention for middle and high school students to improve mathematical thinking. Each Mathalicious lesson revolves around applying a real world example to learn math (e.g., Is college worth the cost). In this project, the team will develop and test a prototype of an adaptive platform through which students will need to demons ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  9. Low-Cost Biological Solution for Reducing Carbon Pollution in Chemical Manufacturing

    SBC: INDUSTRIAL MICROBES INC            Topic: 14NCER1A

    Project Summary. Industrial Microbes is developing a green fermentation platform to replace carbon-emitting petrochemical processes with new methods that build chemicals out of carbon dioxide and methane. By using these raw materials and a new process, the company will be able to produce valuable chemicals for half the current production cost. This advantage means that Industrial Microbes’ techn ...

    SBIR Phase I 2015 Environmental Protection Agency
  10. Industrial Process Pollution Reduction by Development of Amorphous Biogenic Silica to Replace Fumed Silica

    SBC: SioTeX Corporation            Topic: 14NCER1A

    Fumed silica is an important additive in many products, including paints, plastics and tires, and is a $1.5 billion market with a 6 percent growth rate. However, fumed silica producers rely on an energy- intensive, costly and hazardous process. The air pollution resulting from the energy utilized to produce fumed silica is a combination of carbon emissions from the production of raw materials, ene ...

    SBIR Phase I 2015 Environmental Protection Agency
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