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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

  1. Multimodal Bilingual Platform and Formative Evaluation Dashboard for English Language Learners

    SBC: StoryWorld International Corporation            Topic: 99190018R0005

    Purpose: In prior research and development, the project team developed Storyworld, a web-based activity with mini-games to support English Learners (EL) in language acquisition. In this project, the team will fully develop and test a formative assessment dashboard that provides teachers with insights into EL student's progress as they use Storyworld. ELs are the fastest-growing student population ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  2. A Novel Platform for High-Quality Formative Assessment in Mathematics

    SBC: Simbulus, Inc.            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Woot Math Polls, a formative assessment dashboard that converts student math work into data-driven insights to inform teacher instruction and student learning in middle and high school algebra classrooms. Research has marked a decline in math achievement around the time students take algebra in middle school. Technological innovations that pro ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  3. CloudLab Software for Hands-On Science Learning

    SBC: MYRIAD SENSORS, INC.            Topic: 99190018R0005

    Purpose: The project team will fully develop and test CloudLab, a web-based dashboard to present scientific data captured by sensors during experiments. The Next Generation Science Standards (NGSS) emphasize the actual doing of STEM so that students can apply learning to the real world. However, students often have difficulty collecting, measuring, and applying data from inquiry activities to furt ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  4. A GREEN AND UNIQUE THERMOSETTING-THERMOPLASTIC POLYCARBONATE

    SBC: INSTRUMENTAL POLYMER TECHNOLOGIES, LLC            Topic: 16NCER2B

    Of the 300 million tons of plastic produced per year most will require 500 years to biodegrade. Currently only 9% is recycled, and 50 million tons of thermoset plastic produced annually that can't be recycled. _x000D_ _x000D_ This project will develop a sustainable and easily biodegradable polycarbonate plastic that is uniquely a recyclable thermoset resin. We call it a thermosetting thermoplastic ...

    SBIR Phase II 2018 Environmental Protection Agency
  5. Moby.Read: Automated Basic Reading Assessment

    SBC: ANALYTIC MEASURES INCORPORATED            Topic: EDIES17R0006

    Moby.Read is aa tablet-based speech recognition app that grade school students use to administer oral-reading fluency assessments in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers, and to save time and increase the accuracy of the assessment. Through the teacher dashboard, Moby.Read will aggregate assessment results at the class and individual stud ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  6. Development of an Online, Multi-Challenge Platform for K-12 Students

    SBC: FUTURE ENGINEERS, LLC            Topic: edIES17R0006

    The project team will develop a platform that will facilitate design challenges in K-12 classrooms across STEM academic topics and career paths within the field of engineering. The platform will enable classes to post their projects to the site and for other classes around the country to participate in the project. Each challenge (and the associated education resources curated for that challenge) ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  7. Improving Administrators' Education Technology Discovery and Selection

    SBC: EDSURGE INC            Topic: edIES17R0006

    Concierge is a platform for school administrators to discover and select education technology products to support school improvement. The intended users are principals, technology coaches, and curriculum directors who are responsible for selecting and implementing education technology in K–12 classrooms or schools. Concierge will include components to guide administrators through the product dis ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  8. High-Efficiency Nutrient Removal and Recovery for Achieving Low Regulatory Limits

    SBC: MICROVI BIOTECH, INC.            Topic: 15NCER05

    Discharging nutrients such as phosphorus and ammonia to surface waters can have far reaching health and environmental impacts, including the formation of toxic algae blooms, eutrophication, and loss of water_x000D_ quality. The wastewater industry has a significant need for high-efficiency nutrient removal technologies. However, current nutrient removal treatment technologies can be costly and in ...

    SBIR Phase II 2017 Environmental Protection Agency
  9. Biofueled Thermoelectric Cookstove

    SBC: HI-Z TECHNOLOGY, INC.            Topic: 15NCER02

    Over 820 million Indians, about 65% of its population, cook on polluting open fires, causing ~1 million premature deaths annually. Fifty million households have no electricity. The Power Stove is a household energy solution combining clean cooking and reliable, ondemand power. Clean combustion and thermoelectric power technology, make it a high performance, user desirable solution based on low cos ...

    SBIR Phase II 2017 Environmental Protection Agency
  10. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BrainQuake Inc            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education

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