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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: edIES17R0006

    SuperChemVR is a room-scale VR lab and learning game for high school chemistry students. While wearing a VR headset, students will be immersed in a simulated chemistry 3D-environment where they will be challenged to acquire basic lab and safety skills. Through actual, accurate measurement and experimentation, students will improve their understanding of chemistry practices as they learn using scie ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. Determining Students' Academic Engagement while Completing Learning Activities and Assessments

    SBC: Tutorgen, Inc.            Topic: edIES15R0005

    With this Phase I funding, the project team will develop and test a prototype of D-TECH, a system to determine students' level of academic engagement while completing computer-based learning activities and assessments. The prototype will integrate within existing third party computer-based programs (e.g., online courseware, educational games, simulations, intelligent tutors) and will consist of a ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. Integrated Cookstove-Heating-Electricity Generation for Small homes- Integrated cooking, heating, and electric power generation

    SBC: ASAT, INC.            Topic: 15NCER02

    _x000D_Currently available biomass heating/cooking stoves in Asia and in the USA do not efficiently cook food or heat houses while consuming too much fuel and emitting pollution, resulting in respiratory illnesses and premature death. ASAT specializes in the development and manufacturing of clean burning biomass stoves. In SBIR Phase I, ASAT developed a low emission, fuel efficient Integrated Heat ...

    SBIR Phase II 2017 Environmental Protection Agency
  4. Prototype software application

    SBC: Azavea Inc.            Topic: N/A

    Avencia will develop a prototype software application based on a user interface design. The software will be designed for the market as a cost effective yet sophisticated data access and analysis tool, and will form the basis of the educational data management tool. Phase I calls for the development of the open source version of the functional prototype which will assess the financial viability of ...

    SBIR Phase I 2006 Department of Education
  5. Low Vision Lime: Solution For Low Vision Musicians to Perform, Edit, and Print Music Notation

    SBC: Dancing Dots Braille Music Technology LP            Topic: N/A

    The project explores the feasibility of enhancing the well-established Lime notation software with features to benefit musicians with low vision. Enhancements include the presentation of musical measures for the low vision reader. Adding functionality by offering user-definable settings in adjusting magnification of staff notation, colors, and screen contrast, building on Windows accessibility fe ...

    SBIR Phase I 2006 Department of Education
  6. Low Vision Lime Solution for Low Vision Musicians to Read Perform Write and Print Music Notation

    SBC: Dancing Dots Braille Music Technology LP            Topic: N/A

    Evaluates and defines the Lime notation software a self contained music reading and writing system that allows low vision musicians to accomplish typical tasks important to performers and composers with normal vision

    SBIR Phase I 2006 Department of Education
  7. Why Go It Alone? The Use of Public Resources to Enhance Computer Accessibility for Individuals with Cognitive Disabilities

    SBC: Life Technologies            Topic: N/A

    Individuals with cognitive disabilities represent one of the fastest growing disability groups in the U. S. The potential for computer technology to increase social integration for this population is well-documented. However, cognitive and financial barriers frequently preclude the acquisition and maintenance of personal computer hardware, software programs, and Internet service. The Personal Ac ...

    SBIR Phase I 2006 Department of Education
  8. Why Go It Alone The Use of Public Resources to Enhance Computer Accessibility for Individuals with Intellectual Disabilities

    SBC: Life Technologies            Topic: N/A

    The Personal Access Computer Key a modified Universal Serial Bus designed to accommodate adaptive software capable of being launched on publicly accessible updated computers

    SBIR Phase I 2006 Department of Education
  9. My Scrivener Innovative Technology to Enhance Fine Motor Function

    SBC: Obslap Inc            Topic: N/A

    A prototype special education intervention called My Scrivener based on emerging research demonstrating that computer assisted motion training can stimulate the growth of neural connections.

    SBIR Phase I 2006 Department of Education
  10. Artificial intelligence software for individualized math tutoring for students who are blind and visually impaired

    SBC: Quantum Simulations, Inc.            Topic: N/A

    This Phase I proposal responds to Priority 2, Products, and focuses on the development of accessible artificial intelligence software for individualized tutoring of applied mathematics at the middle school level.  Quantum has successfully innovated new concepts in the field of artificial intelligence (AI) and has developed, tested and brought to the classroom tutoring and assessment systems for s ...

    SBIR Phase I 2006 Department of Education

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