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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Cognitive Residential Heat Pump Fault Detection and Diagnostic Datalogger

    SBC: MANAGEMENT SCIENCES INC            Topic: 9010173R

    Millions of heat pumps are used to heat and cool homes and buildings year round. Continuous operation means that components wear out at a greater rate. As a result, maintenance of residential heat pumps is a major cost driver. Current methods focus on reduced use through control settings. Typically, demand has wide swings throughout the day and people are unable to customize controls. Inevitably, ...

    SBIR Phase I 2014 Department of CommerceNational Institute of Standards and Technology
  2. Automated, Personalized Formative Feedback for Student Writing with the LightSide Revision Assistant

    SBC: Lightside Labs LLC            Topic: N/A

    The project team is developing a prototype of the LightSide Revision Assistant, a web-based writing program for students in grades 6 to 8. The product will include an interface where students write essays and receive instant and automatic feedback, including in-line comments. Feedback will support students using an iterative revision and reflection process when writing, in contrast with existing t ...

    SBIR Phase I 2014 Department of Education
  3. Happy Atoms

    SBC: Schell Games LLC            Topic: N/A

    The project team is developing a prototype of Happy Atoms, a game to support middle school students in learning about the composition of molecules. Happy Atoms will include physical manipulative balls with embedded magnets wirelessly connected to a tablet application (app) to recognize whether or not the created molecule exists and explain why or why not. The app will also include teacher resource ...

    SBIR Phase I 2014 Department of Education
  4. Prototype software application

    SBC: Azavea Inc.            Topic: N/A

    Avencia will develop a prototype software application based on a user interface design. The software will be designed for the market as a cost effective yet sophisticated data access and analysis tool, and will form the basis of the educational data management tool. Phase I calls for the development of the open source version of the functional prototype which will assess the financial viability of ...

    SBIR Phase I 2006 Department of Education
  5. Low Vision Lime: Solution For Low Vision Musicians to Perform, Edit, and Print Music Notation

    SBC: Dancing Dots Braille Music Technology LP            Topic: N/A

    The project explores the feasibility of enhancing the well-established Lime notation software with features to benefit musicians with low vision. Enhancements include the presentation of musical measures for the low vision reader. Adding functionality by offering user-definable settings in adjusting magnification of staff notation, colors, and screen contrast, building on Windows accessibility fe ...

    SBIR Phase I 2006 Department of Education
  6. Low Vision Lime Solution for Low Vision Musicians to Read Perform Write and Print Music Notation

    SBC: Dancing Dots Braille Music Technology LP            Topic: N/A

    Evaluates and defines the Lime notation software a self contained music reading and writing system that allows low vision musicians to accomplish typical tasks important to performers and composers with normal vision

    SBIR Phase I 2006 Department of Education
  7. Technology consulting services

    SBC: Frontier Solutions            Topic: N/A

    The ultimate goal of this project is to assist school personnel to better understand the balance between classroom technology needs and system security by creating training modules to address specific areas. The first objective is the development of a survey tool, the Education Security Practices Survey (ESPS). The ESPS survey tool will identify specific areas of disconnect in current practices a ...

    SBIR Phase I 2006 Department of Education
  8. Give Me 5 For Children

    SBC: Interactive Training Technologies            Topic: N/A

    The rising incidence of obesity in children in the U.S. contributes to obesity in adulthood. A strong correlation has been described between obesity and chronic diseases. Therefore, the overall goal of our project is to prevent the development of chronic diseases by affecting improved nutrition to decrease childhood obesity. The objective of this proposed Phase I project is to design and develo ...

    SBIR Phase I 2006 Department of Education
  9. Artificial intelligence software for individualized math tutoring for students who are blind and visually impaired

    SBC: Quantum Simulations, Inc.            Topic: N/A

    This Phase I proposal responds to Priority 2, Products, and focuses on the development of accessible artificial intelligence software for individualized tutoring of applied mathematics at the middle school level.  Quantum has successfully innovated new concepts in the field of artificial intelligence (AI) and has developed, tested and brought to the classroom tutoring and assessment systems for s ...

    SBIR Phase I 2006 Department of Education
  10. Video Game Science Literacy

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    Develop a videogame for the middle school science classroom. Embedd science concepts into a virtual world where students explore the relationships between them. Ensure that game design creates a virtual world where scientific experimentation can be called “play.” Wrap the videogame in a lesson plan that embraces the game’s strength as a discovery experience and supports it with real-life ...

    SBIR Phase I 2006 Department of Education
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