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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

Displaying 1 - 10 of 3067 results
  1. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. ThinkZone: A Research-Driven Gaming Portal for Transforming K-8 Teaching and Learning Practices

    SBC: ThinkZone LLC            Topic: EDIES15R0005

    The project team is developing and testing a prototype of Thinkzone, a blended learning portal intended for Kindergarten through Grade 8 teachers to host existing education learning games across core subject areas. The prototype will host games, and include a learning system to train educators to integrate games to replace or supplement instructional practice. In the Phase I pilot study will inclu ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BrainQuake Inc            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. LifeSim

    SBC: Spry Fox LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  5. Just-In-Time Contextualized Reading Assistant for ESL Students

    SBC: Charmtech Labs LLC            Topic: edIES15R0005

    This project team will develop and test a prototype of the ESL Reading Assistant, intended to strengthen reading and listening skills of English as Second Language students. The web-based prototype will help students understand complex words and passages while reading. Based on user feedback, the product will adapt to provide personalized just-in-time supplemental information. In the Phase I pilot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights

    SBC: Teachley, LLC            Topic: EDIES15R0005

    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I pilot study, the team will examine whether the protot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  7. A Comprehensive Tool Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder

    SBC: 3-C Institute for Social Development, Inc.            Topic: EDIES15R0005

    This project team is developing and testing a prototype of the Ivymount Social Readiness System, a mobile app designed for practitioners to assess the social and emotional strengths and deficits of kindergarten through Grade 6 students with high-functioning Autism Spectrum Disorders (HF-ASD). The prototype app will include an assessment rubric and professional development resources to facilitate i ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  8. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  9. Inq-Blotter: Revolutionizing How Teachers Identify and Support Students Needing Help During Inquiry

    SBC: Apprendis LLC            Topic: EDIES15R0005

    n prior work, the researchers built a series of virtual physics labs to assess middle school student’s science inquiry practice and understanding. In this project, the team is developing and testing a prototype of Inq-Blotter, a web-based platform intended to provide teachers immediate feedback on student progress while using the labs. The prototype dashboard will alert teachers when students ar ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  10. StepWise Virtual Tutor for Common Core Algebra I

    SBC: QUERIUM CORP            Topic: edIES15R0005

    This project team will develop and test a prototype of the StepWise Virtual Tutor, designed to be an artificial intelligence software tutoring program for Algebra I students. The tutor will track students as they answer questions, catch algebraic and arithmetic errors, provides hints, and aggregate reports in an instructor dashboard. In the Phase I pilot research with 100 Algebra I middle and high ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences

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