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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. TALII IITailored Augmentation Leveraging Integrated Information

    SBC: APTIMA INC            Topic: AF151048

    Operators and analysts in modern Air and Space Operations Centers (AOC) must gather and synthesize information from a variety of disparate sources in order to monitor the state of networks and services identify and characterize cyber threats, and recommend courses of action (COAs) to mitigate threats in complex, interdependent operational environments. Current approaches can provide simple alerts, ...

    SBIR Phase II 2017 Department of DefenseAir Force
  2. High Temperature Nanoscale Sealant for Advanced Materials in Air and Space Vehicles

    SBC: APPLIED THIN FILMS, INC            Topic: N06032

    This Phase II SBIR project will investigate the design and build of a nanoscale sealant deposition system applicable to a broad range of substrate materials of interest to USAF, DoD, and other commercial customers.The sealant is a high temperature sta...

    SBIR Phase II 2017 Department of DefenseAir Force
  3. Rapid Assessment of Team Cognitive Readiness

    SBC: APTIMA INC            Topic: OSD10CR1

    Aircraft maintenance work is a mission-critical function posing various potential hazards to human performers that must be accounted for through health and safety monitoring practices. The ability to continuously and reliably measure each workers overall physiological health status from a remote location would greatly improve worker safety while reducing the manpower costs relative to current proc ...

    SBIR Phase II 2017 Department of DefenseAir Force
  4. Moby.Read: Automated Basic Reading Assessment

    SBC: Analytic Measures Incorporated            Topic: EDIES17R0006

    Moby.Read is aa tablet-based speech recognition app that grade school students use to administer oral-reading fluency assessments in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers, and to save time and increase the accuracy of the assessment. Through the teacher dashboard, Moby.Read will aggregate assessment results at the class and individual stud ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  5. Cyberchase Fractions Quest

    SBC: FABLE VISION, INC.            Topic: EDIES17R0006

    The final product is Cyberchase Fractions Quest—a math game based on the storyline of PBS children's television series, Cyberchase. In the game, students in grades 3 and 4 will apply learning fractions within three contexts: areas and regions (such as shapes), sets (groups of objects), and on a number line. The game will identify specific areas where students struggle and will introduce challeng ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  6. Development of an Online, Multi-Challenge Platform for K-12 Students

    SBC: FUTURE ENGINEERS LLC            Topic: edIES17R0006

    The project team will develop a platform that will facilitate design challenges in K-12 classrooms across STEM academic topics and career paths within the field of engineering. The platform will enable classes to post their projects to the site and for other classes around the country to participate in the project. Each challenge (and the associated education resources curated for that challenge) ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  7. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: edIES17R0006

    SuperChemVR is a room-scale VR lab and learning game for high school chemistry students. While wearing a VR headset, students will be immersed in a simulated chemistry 3D-environment where they will be challenged to acquire basic lab and safety skills. Through actual, accurate measurement and experimentation, students will improve their understanding of chemistry practices as they learn using scie ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  8. Improving Administrators' Education Technology Discovery and Selection

    SBC: EDSURGE INC            Topic: edIES17R0006

    Concierge is a platform for school administrators to discover and select education technology products to support school improvement. The intended users are principals, technology coaches, and curriculum directors who are responsible for selecting and implementing education technology in K–12 classrooms or schools. Concierge will include components to guide administrators through the product dis ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  9. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  10. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
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