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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

  1. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MidSchool Math, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of Fate and Fortune, a simulated learning environment aligned for grade 8 algebra. The prototype will include story-based adventure set in the era of the spice trade of the 1600s. In the multi-player game, the class of students must apply algebraic equations to advance and learn academic content. At the end of Phase I, i ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  2. StoryWorld: Formative Evaluation Dashboard for English Language Learners

    SBC: StoryWorld International Corporation            Topic: EDIES17R0005

    In prior research and development, the project team developed a StoryWorld, a computer-based intervention for English Learners (ELs) that presents children oral and written narratives in English while also providing the information in their first language. With this Phase I funding, the team will develop and test a prototype of a web-based dashboard that provides EL teachers real-time reports on c ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. Advancing Technology to Prevent School Violence

    SBC: Happy People Games, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of a game-based application, Keeping It Real, to promote healthy relationships and prevent sexual misconduct among high school students. The prototype will include a game-based storytelling structure with branching narrative where students' choices determine how the story unfolds, a component to promote individual and gr ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. The First Intelligent Wearable Device to Enhance Student Attention Through Personalized Self-Monitoring and Reinforcement

    SBC: FokusLabs Behavioral Solutions, Inc.            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of a hardware and web-based social and behavioral intervention to improve self-regulation (SR) of students in grades 3 to 5. The prototype will include a wearable wristband that gently vibrates from time to time during the school day to prompt students to indicate their level of SR (e.g. level of focus, attention, self-c ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  5. Mission US: TimeSnap

    SBC: ELECTRIC FUNSTUFF INC            Topic: edIES15R0005

    In prior research and development (in part supported by a 2014 ED/IES SBIR award), the project team developed Mission U.S., a series of web- and app-based games for topics in U.S. history. With this Phase I funding, the team will extend Mission U.S. by developing and testing a prototype of a virtual reality (VR) platform to immerse students in transformational moments in U.S history and to guide d ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  6. Determining Students' Academic Engagement while Completing Learning Activities and Assessments

    SBC: Tutorgen, Inc.            Topic: edIES15R0005

    With this Phase I funding, the project team will develop and test a prototype of D-TECH, a system to determine students' level of academic engagement while completing computer-based learning activities and assessments. The prototype will integrate within existing third party computer-based programs (e.g., online courseware, educational games, simulations, intelligent tutors) and will consist of a ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  7. Interactive Administrator Dashboard for Improving School-Wide Behavior Supports

    SBC: Liveschool Inc.            Topic: edIES15R0005

    In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  8. A Novel Platform for High-Quality Formative Assessment in Mathematics

    SBC: Simbulus, Inc.            Topic: edIES15R0005

    In prior research and development, the project team developed Woot Math, a web- and app-based mathematics intervention for algebra. With this Phase I funding, the team will develop and test a prototype of Woot Math Polls, an interactive formative assessment platform to facilitate teachers' real-time decision-making while students use Woot Math in the classroom. The prototype will allow teachers to ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  9. CloudLab: Software Development for Hands-On Science Learning

    SBC: MYRIAD SENSORS, INC.            Topic: EDIES15R0005

    In prior research and development, the project team developed PocketLab, a set of web-based hands-on science simulations for middle school classrooms. With this Phase I funding, the team will develop and test a prototype of CloudLab, a classroom management platform to extend the functionality of PocketLab. The prototype will include a portal so that a class of students can collaborate on experimen ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  10. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences

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