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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. C-SMILE (Cloud-based SOCOM Scalable Man-Machine Identity Learning Environment)

    SBC: DECISIVE ANALYTICS CORPORATION            Topic: SOCOM16003

    The primary goal of a terrorist-organized data leak is to share private data with the rest of the world. Once acquired, U.S. Government personnel information can provide actionable information to use against the U.S. in the form of direct strike, blackmail, fraud, or impersonation. For special operators at numerous government organizations, this leakage or discovery of personal information can hav ...

    SBIR Phase I 2017 Department of DefenseSpecial Operations Command
  2. Next Generation Identity Management Technologies / Tools

    SBC: ORBIS TECHNOLOGIES INC            Topic: SOCOM16003

    The objective of Global Watch is to design, develop and demonstrate an affordable next generation high performance, scalable identity management solution that provides automated, Big Data analysis tools to enable rapid, concise understanding of adversaries knowledge of USSOCOM operators and assets.The Global Watch solution embeds the perspective of an exploitation analyst by creating analytics tha ...

    SBIR Phase I 2017 Department of DefenseSpecial Operations Command
  3. Managing Operations Security Tool (MOST)

    SBC: IST Research Corp.            Topic: SOCOM16003

    There is ample evidence and channels for US military operational information to be released via social media and the interment; possibly compromising OPSEC. Tools to accurately identify what publicly available information is out there are lacking and even if these data were readily available, the volume is quite significant and tools to integrate and analyze are likewise lacking. Moving from overs ...

    SBIR Phase I 2017 Department of DefenseSpecial Operations Command
  4. Active Ride Control for Combatant Craft

    SBC: MARINE1 LLC            Topic: SOCOM10005

    Active Ride Control (ARC) has demonstrated itself effective at improving ride quality aboard vessels operating at high-speed in elevated seas.Operating in these conditions results in extreme shock forces that are too often debilitating for both crew and craft.Consequently, occurring during missions and training alike, indifferent to situation and circumstance, combatant craft personnel and their p ...

    SBIR Phase II 2017 Department of DefenseSpecial Operations Command
  5. Moby.Read: Automated Basic Reading Assessment

    SBC: Analytic Measures Incorporated            Topic: EDIES17R0006

    Moby.Read is aa tablet-based speech recognition app that grade school students use to administer oral-reading fluency assessments in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers, and to save time and increase the accuracy of the assessment. Through the teacher dashboard, Moby.Read will aggregate assessment results at the class and individual stud ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  6. Cyberchase Fractions Quest

    SBC: FABLE VISION, INC.            Topic: EDIES17R0006

    The final product is Cyberchase Fractions Quest—a math game based on the storyline of PBS children's television series, Cyberchase. In the game, students in grades 3 and 4 will apply learning fractions within three contexts: areas and regions (such as shapes), sets (groups of objects), and on a number line. The game will identify specific areas where students struggle and will introduce challeng ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  7. Development of an Online, Multi-Challenge Platform for K-12 Students

    SBC: FUTURE ENGINEERS LLC            Topic: edIES17R0006

    The project team will develop a platform that will facilitate design challenges in K-12 classrooms across STEM academic topics and career paths within the field of engineering. The platform will enable classes to post their projects to the site and for other classes around the country to participate in the project. Each challenge (and the associated education resources curated for that challenge) ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  8. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: edIES17R0006

    SuperChemVR is a room-scale VR lab and learning game for high school chemistry students. While wearing a VR headset, students will be immersed in a simulated chemistry 3D-environment where they will be challenged to acquire basic lab and safety skills. Through actual, accurate measurement and experimentation, students will improve their understanding of chemistry practices as they learn using scie ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  9. Improving Administrators' Education Technology Discovery and Selection

    SBC: EDSURGE INC            Topic: edIES17R0006

    Concierge is a platform for school administrators to discover and select education technology products to support school improvement. The intended users are principals, technology coaches, and curriculum directors who are responsible for selecting and implementing education technology in K–12 classrooms or schools. Concierge will include components to guide administrators through the product dis ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  10. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
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