Award Data

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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until June, 2020.

  1. Therapeutic Intermittent Compression Socket

    SBC: Liberating Technologies, Inc.            Topic: N/A

    The purpose of this project is to develop a device that provides rapid intermittent compression to the residual limb of amputees that do not have good blood flow in their limbs. The device will be built into the prosthetic socket to provide the user with portable therapy throughout the day, which will free the user from being confined to a chair for up to six hours each day to receive the prescrib ...

    SBIR Phase I 2014 Department of Education
  2. Socrative Learning Network

    SBC: Socrative Inc            Topic: N/A

    The project team is developing a prototype of the Socrative Learning Network, a website for teachers to share information to guide instructional practice. The website will support Socrative’s existing 600,000 registered teachers in creating, sharing, searching, and filtering assessments by content, grade, or user, with a mechanism for commentingedu on and editing questions. Pilot research in Pha ...

    SBIR Phase I 2014 Department of Education
  3. S3: A Game Based 3rd Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: N/A

    Purpose: Children who do not learn foundational mathematical concepts during elementary school generally get further behind in math as their math deficiencies compound over time. Through a prior IES SBIR Fast-Track award, the project team developed a series of supplemental math games designed to provide elementary students with engaging, adaptive, and personalized or team-based learning opportunit ...

    SBIR Phase I 2014 Department of Education
  4. Expanding Supports for Data-Driven Language Instruction

    SBC: LingoJingo            Topic: N/A

    The project team will strengthen the functionality of Lingo Jingo, an on-line foreign language teaching and learning website, by adding lesson development capabilities, management tools, analytic capabilities, and activities aligned with commonly used language textbooks. The product will be used by middle and high school teachers to develop or modify classroom instruction, assign lessons, and prov ...

    SBIR Phase I 2014 Department of Education
  5. Automated, Personalized Formative Feedback for Student Writing with the LightSide Revision Assistant

    SBC: Lightside Labs LLC            Topic: N/A

    The project team is developing a prototype of the LightSide Revision Assistant, a web-based writing program for students in grades 6 to 8. The product will include an interface where students write essays and receive instant and automatic feedback, including in-line comments. Feedback will support students using an iterative revision and reflection process when writing, in contrast with existing t ...

    SBIR Phase I 2014 Department of Education
  6. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: N/A

    The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and flexibility. The goal is to promote academic readiness by s ...

    SBIR Phase I 2014 Department of Education
  7. Zaption Mobile: Develop and Testing a Mobile App for Video Learning

    SBC: Zaption, Inc.            Topic: N/A

    The project team is developing a prototype of a mobile platform, Zaption, to support teachers in using video clips to enrich learning. The product’s user-interface will allow teachers to easily add annotations to videos, make short video clips that align to topics, and enhance videos with time-linked elements and assessments that appear at the top of each video. In Phase I pilot research, the te ...

    SBIR Phase I 2014 Department of Education
  8. Happy Atoms

    SBC: Schell Games LLC            Topic: N/A

    The project team is developing a prototype of Happy Atoms, a game to support middle school students in learning about the composition of molecules. Happy Atoms will include physical manipulative balls with embedded magnets wirelessly connected to a tablet application (app) to recognize whether or not the created molecule exists and explain why or why not. The app will also include teacher resource ...

    SBIR Phase I 2014 Department of Education
  9. CLEARINGHOUSE FOR ADAPTIVE REDREATION EQUIPMENT

    SBC: Access To Recreation, Inc.            Topic: N/A

    MANY DISABLED INDIVIDUALS ARE CURRENTLY BENEFITTING FROM THEFIELD OF THERAPY CALLED THERAPEUTIC RECREATION. EVERY MAJORREHABILITATION CENTER HAS A SEPARATE AND GROWING RECREATION THERAPY DEPARTMENT AS THIS FIELD OF THERAPY GAINS RECOGNI- HAVE SPECIAL EQUIPMENT IN ORDER TO PARTICIPATE. THE DIFFICULTY IN FINDING SUCH EQUIPMENT IS PERSONALLY UNDERSTOOD BY THE PRINCIPAL INVESTIGATOR, WHO WAS PARALYZED ...

    SBIR Phase I 1988 Department of Education
  10. DEVELOPMENT OF THE ARMY HAND-HELD TUTOR TECHNOLOGY FOR THE CIVILIAN ADULT POPULATION IN ADULT LITERACY AND BASIC SKILLSAPPLICATIONS.

    SBC: Advanced Technologies/Laboratories Intl            Topic: N/A

    THE PROPOSED WORK PROVIDES AN INTEGRATION OF THE ELECTRONIC DELIVERY TECHNOLOGY DEVELOPED THROUGH THE U.S. ARMY RESEARCHINSTITUTE FOR THE ARMY'S BASIC SKILLS EDUCATIONAL PROGRAM, AND THE NEEDS OF THE CIVILIAN POPULATION IN ADULT LITERACY/ BASIC SKILLS EDUCATION. TESTED CONCEPTS USED IN THE HAND- HELD TUTOR THAT HAVE PROVEN EFFECTIVE IN THE TEACHING OF SPECIALIZED VOCABULARY TO SOLDIERS IN THE ARMY ...

    SBIR Phase I 1988 Department of Education
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