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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: SECOND AVENUE SOFTWARE, INC.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  2. Web FluidMath

    SBC: FLUIDITY SOFTWARE, INC.            Topic: N/A

    The project team is developing a prototype of WebFluidMath, a software programto support students who are learning basic algebra principles. To use the Web FluidMath program, students will write math expressions and make drawings on the screen of apen-enabled tablet computer (e.g., iPad, Android, Microsoft Surface). The software will recognize the handwritten math formulae and generate solutions ...

    SBIR Phase I 2013 Department of Education
  3. Mission US: An Interactive Solution for Middle School History Learning

    SBC: Electric Funstuff, Inc.            Topic: N/A

    This project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narra ...

    SBIR Phase I 2013 Department of Education
  4. Enabling Accessibility of Content Updates in Web Applications

    SBC: CHARMTECH LABS LLC            Topic: 84133S1

    This Phase I SBIR project will investigate the feasibility of making dynamic web content accessible to people with vision impairments with an ease that will be on par with sighted people. Such content characterizes todays myriad of important and pervasive web applications (e.g., Facebook, Gmail, Google Docs, Chat Rooms, Online Banking, and Travel) The project will demonstrate the feasibility by bu ...

    SBIR Phase I 2013 Department of Education
  5. An Immersive Cell Biology Learning Resource that Couples

    SBC: BIOGRAFX            Topic: N/A

    The Cell Biology Learning Resource (CBLR) will be a multimedia educational resource designed to give the student a better means of learning cell biology through an immersive and interactive environment. Utilizing novel cell visualization technology, the CBLR will enhance the learning experience by facilitating the first-ever exploration of a computer reconstructed human cell and its internal stru ...

    SBIR Phase I 1997 Department of Education
  6. Development of Spatial Skills: Linking Software and Physical

    SBC: ChainWave Systems, Inc            Topic: N/A

    This research will explore the use of a virtual polyhedron modeling environment which creates nets, or patterns, for a polyhedron created on the screen, in the teaching of geometry and spatial skills. When the net is printed, cut, folded, and glued together, a 3-dimensional model of the original polyhedron is created. We propose to examine the use of this tool in an instructional setting, to dete ...

    SBIR Phase I 1997 Department of Education
  7. Advanced Prediction Methods for Augmentative Communication

    SBC: ENKIDU RESEARCH, INC.            Topic: N/A

    Augmentative and Alternative Communication (AAC) devices can provide an effective avenue of communication for individuals with communicative disabilities. A core component of many AAC systems is dynamic word prediction, in which a list of probable words is autonomously generated and presented for immediate user selection. Current word prediction systems employ algorithms which do not take full a ...

    SBIR Phase I 1997 Department of Education
  8. Development of a Highly Realistic, Fine-Grained, Low-Cost

    SBC: Knowledge Matters, Inc.            Topic: N/A

    Today's extremely powerful, low-cost computer systems offer tremendous potential as learning tools. However, development of high quality educational software, particularly simulations, lags behind. This research will explore the issues in creating highly realistic, very detailed simulations directly targeted for educational purposes. The domain simulated will be a small retail business. This do ...

    SBIR Phase I 1997 Department of Education
  9. Web Places: Project-Based Activities for At-Risk Youth

    SBC: Mei Technology Company            Topic: N/A

    This proposal describes an effort to improve the education of at-risk youth through web-publishable, project-based activities. These activities might include electronic journalism on community issues, natural science projects, or digital art Galleries. Activities such as these are particularly appropriate for at-risk youth through their power to integrate school and home or street life, to give ...

    SBIR Phase I 1997 Department of Education
  10. Impact of a Learning Network for Collaborative Story Telling on

    SBC: Prescient Code Solutions            Topic: N/A

    Elementary and middle-school teachers have begun using LAN and WAN networks to engage students in authentic learning tasks. The Neverending Tale, Classroom Edition is proposed as a combination learning network and computer tool for editing and publishing hypertext. It will be implemented via internet server and database, accessible with any networked World Wide Web browser. Within The Neverendi ...

    SBIR Phase I 1997 Department of Education
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