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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Recognizing How Teachers Identify and Support Students Needing Help During Inquiry

    SBC: APPRENDIS LLC            Topic: 1

    Through previous development grants from IES and the National Science Foundation, researchers at Worcester Polytechnic Institute developed 16 virtual laboratory simulations and 57 inquiry activities aligned to Next Generation Science standards in physical, life, and earth science. This project will develop Inq-Blotter, a dashboard to provide teachers real-time formative and summative assessment re ...

    SBIR Phase II 2016 Department of Education
  2. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: 1

    This project team will develop and test a prototype of SuperChem VR, a game to support high school students' basic chemistry learning. The prototype will include a set of web-based laboratory modules which will be integrated within a virtual reality headset to allow for a 360-degree visual exploration of the environment. The prototype will also include teacher resources for classroom implementatio ...

    SBIR Phase I 2016 Department of Education
  3. Cyberchase Fractions Quest

    SBC: FABLE VISION, INC.            Topic: 1

    In prior research and development, the project team and partners developed Cyberchase, a multimedia story-based series for students to practice and learn math. Researchers will develop and test a prototype of a mobile app-based fractions game to be integrated within the multimedia series. The prototype will adjust to students of different skill levels, and will present fractions in different repre ...

    SBIR Phase I 2016 Department of Education
  4. DEVELOPMENT OF THE ARMY HAND-HELD TUTOR TECHNOLOGY FOR THE CIVILIAN ADULT POPULATION IN ADULT LITERACY AND BASIC SKILLSAPPLICATIONS.

    SBC: Advanced Technologies/Laboratories Intl            Topic: N/A

    THE PROPOSED WORK PROVIDES AN INTEGRATION OF THE ELECTRONIC DELIVERY TECHNOLOGY DEVELOPED THROUGH THE U.S. ARMY RESEARCHINSTITUTE FOR THE ARMY'S BASIC SKILLS EDUCATIONAL PROGRAM, AND THE NEEDS OF THE CIVILIAN POPULATION IN ADULT LITERACY/ BASIC SKILLS EDUCATION. TESTED CONCEPTS USED IN THE HAND- HELD TUTOR THAT HAVE PROVEN EFFECTIVE IN THE TEACHING OF SPECIALIZED VOCABULARY TO SOLDIERS IN THE ARMY ...

    SBIR Phase I 1988 Department of Education
  5. SCREEN ACCESS MANAGER FOR THE IBM PC (SAM)

    SBC: Automated Functions, Inc.            Topic: N/A

    THE PURPOSE OF THIS RESEARCH PROJECT WILL BE TO TEST THE FEASIBILITY OF DEVELOPING A SCREEN ACCESS MANGER (SAM) UTILITY TO ASSIST VISUALLY IMPAIRED INDIVIDUALS IN ACCESSINGDIFFICULT TO USE OFF-THE-SHELF SOFTWARE FOR THE IBM PC, IBM AT, AND COMPATIBLES. THE PROJECT WILL FOCUS ON DETERMINING A METHODOLOGY (LOGIC) FOR AUTOMATICALLY LOCATING THE DIFFERENT NEARLY RANDOM VISUAL SCREEN FORMATS PRESENTED ...

    SBIR Phase II 1988 Department of Education
  6. INDIVIDUALIZED INTERACTIVE VIDEO

    SBC: Duffy Engineering            Topic: N/A

    PROVIDING INDIVIDUALIZED INSTRUCTION FOR DISABLED STUDENTS IN SPECIAL EDUCATION PLACEMENTS IS A TIME-CONSUMING PROCESS FOR EDUCATORS AND THUS COSTLY. COMPUTERIZED AND INTERACTIVEVIDEODISK EDUCATIONAL FORMATS MAY NOT BE READILY CUSTOMIZED FOR THE INDIVIDUAL STUDENT. HOWEVER, COMMONLY-AVAILABLE IN PERSONAL COMPUTERS AND HAND-HELD CAMCORDERS ARE TOOLS AVAIL ABLE IN MOST SCHOOLS. IF A PERSONAL COMPUTE ...

    SBIR Phase I 1988 Department of Education
  7. FluidMath A Teaching Intervention for Algebra

    SBC: FLUIDITY SOFTWARE, INC.            Topic: N/A

    This Phase I project develops a prototype FluidMath software application and demonstrates its feasibility as an intervention in the teaching and learning of basic algebra. At its core, the prototype includes a first of its kind recognition engine which enables a Tablet PC to interpret mathematical expressions written on its screen with an electronic stylus. In addition, the prototype will include ...

    SBIR Phase I 2008 Department of Education
  8. EDUCATING INFORMED CONSUMERS: A NATIONAL SURVEY OF FAMILIESKNOWLEDGE CONCERNING RESPITE SERVICES

    SBC: Human Services Res Inst            Topic: N/A

    THIS PROJECT IS BASED ON THE PREMISE THAT PRIMARY CARE- GIVERS SHOULD PLAY A MAJOR ROLE IN DESIGNING, MANAGING, AND MONITORING SERVICES WHICH SUPPORT CHILDREN WITH DISABILITIESAND THEIR FAMILIES. RESPITE SERVICES OFFERS BUT ONE FORUM FROM WHICH THEY CAN EXERCISE THESE ROLES. THROUGH THE USE OF AN ADVISORY BOARD, MADE UP LARGELY OF PRIMARY CARE GIVERSAND A NATIONAL SURVEY THIS PROJECT SEEKS TO DETE ...

    SBIR Phase I 1988 Department of Education
  9. Online Learning System to Advance Teaching of Hyper Molecular Modeling

    SBC: MolySym, Inc.            Topic: N/A

    MolySym has successfully prototyped and classroom tested the MolySym Hypermodeling System, a tangible user interface that provides high school chemistry students with a direct link between a physical model and a software simulation system. The incorporation of electronics and robotics technologies into ball and stick models to communicate in real time with a software simulation system is called hy ...

    SBIR Phase I 2008 Department of Education
  10. Online Learning System to Advance Teaching of Hyper Molecular Modeling

    SBC: MolySym, Inc.            Topic: N/A

    MolySym has successfully prototyped and classroom tested the MolySym Hypermodeling System, a tangible user interface that provides high school chemistry students with a direct link between a physical model and a software simulation system. The incorporation of electronics and robotics technologies into ball and stick models to communicate in real time with a software simulation system is called hy ...

    SBIR Phase II 2008 Department of Education
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