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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. LifeSim

    SBC: Spry Fox LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Inq-Blotter: Revolutionizing How Teachers Identify and Support Students Needing Help During Inquiry

    SBC: Apprendis LLC            Topic: EDIES15R0005

    n prior work, the researchers built a series of virtual physics labs to assess middle school student’s science inquiry practice and understanding. In this project, the team is developing and testing a prototype of Inq-Blotter, a web-based platform intended to provide teachers immediate feedback on student progress while using the labs. The prototype dashboard will alert teachers when students ar ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  5. The Iowa Assessment of Skills and Knowledge for Automatic Word Recognition and Decoding (iASK)

    SBC: Foundations In Learning, Inc            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P716_x5KhPk Purpose: This project team will develop and test iASK, an app intended to assess and support increased word recognition among middle school students who struggle to read. The 2013 National Assessment of Education Progress reported that 66% of middle school students scored below proficient in reading, and 22% scored below ba ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  6. Lingo Jingo: Expanding Supports for Teaching and Learning of English Language Learners

    SBC: LingoJingo            Topic: edIES15R0008

    Purpose: In this project the research team will develop and test a web-based platform, Lingo Jingo, designed to support educators in efficiently and effectively generating customized plans and materials to support the needs of K–12 English language learners. In 2012 in the United States, 4.4 million or approximately 9% of all K–12 students were classified as English language learners (ELLs). E ...

    SBIR Phase II 2015 Department of Education
  7. Forecasting Dynamic Group Behavior in Social Media

    SBC: SYSTEMS & TECHNOLOGY RESEARCH LLC            Topic: ST12B002

    Organized groups are become increasingly adept at using social media to influence public discourse. The fast pace and global reach of social media allow groups for form and mobilize in minutes and dissolve as rapidly as they appeared. In Phase I, we 1)

    STTR Phase II 2015 Department of DefenseDefense Advanced Research Projects Agency
  8. Advanced Micro-System for Scalable Neural Recording and Stimulation

    SBC: Micro-Leads, Inc.            Topic: SB142006

    Implantable systems capable of high-bandwidth telemetry for transmission of neural information to an external receiver have not been realized.Most researchers, however, have adopted percutaneous connectors as the workhorse of high-channel count neural research.To avoid these connectors, attempts to create high-bandwidth transceivers have resulted in high-power, large-volume, or boutique solutions. ...

    SBIR Phase II 2015 Department of DefenseDefense Advanced Research Projects Agency
  9. An Implantable Transient Electronic Nerve Stimulation Device Based on Transient Electronics

    SBC: Transient Electronics Inc.            Topic: SB131005

    Chronic neuropathic pain management persists as one of the most significant medical challenges faced within the military. Current approaches to management of chronic pain, especially the use of opiates, are fraught with drawbacks and risks to military patients and cannot be deployed easily in the military theatre; therefore, new technologies that simplify treatment protocols and improve outcomes ...

    SBIR Phase II 2015 Department of DefenseDefense Advanced Research Projects Agency
  10. Energy Harvesting for Next Generation Neurotechnology

    SBC: Triton Systems, Inc.            Topic: SB143001

    An innovative bio-harvesting energy technology is proposed for powering fully implantable neural interfaces with long lifetimes. Phase 1 will demonstrate proof-of-concept, address materials compatibility and develop a model for future design optimization.

    SBIR Phase I 2015 Department of DefenseDefense Advanced Research Projects Agency

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