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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Graspable Math Activities

    SBC: GRASPABLE INC            Topic: 91990019R0012

    Graspable Math Activities is web application that middle and high school students use on laptops and tablets to practice algebra and receive instantaneous feedback. Activities are based on an algebra notation technology that can promote procedural fluency while allowing students to focus on strategy and the connection between concepts and procedures. The team will produce a website that will inclu ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  2. A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs

    SBC: Vantage Point Consulting Inc.            Topic: 91990019R0016

    Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  3. The Training, Education, and Apprenticeship Program Outcomes Toolkit (TEAPOT)

    SBC: IMPACT LAB, LLC, THE            Topic: 91990019R0016

    Researchers will conduct a pilot study with a socio-economically and diverse sample of at least 500 high school students who will test the prototype ROI tool. The researchers will examine the feasibility and usability of the prototype, whether ROI information increases search and discovery for educational opportunities; whether having ROI information increases the likelihood of click-through rates ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. Collaborate

    SBC: AUFERO LLC            Topic: 91990019R0011

    The team will develop a prototype of Collaborate, a traditional board game for use in high school and college level computer science courses. Gameplay mechanics will center on strategy and cooperation with a whole class over several weeks. Content will focus on foundational computer science topics, such user interface design, quality assurance, deploying resources, managing risk, and adjusting to ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
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