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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. A Smart-Phone Based Text and Sign Reader for Persons with Visual Disabilities

    SBC: APPLIED MEDIA ANALYSIS, INC.            Topic: N/A

    The project demonstrates the technical feasibility of smart-phone technology that utilizes a text and sign reader. A portable software module is compatible with existing personal devices and provides access to textual materials for persons with visual disabilities. Previous work on Optical Character Recognition is appplied to cutting edge recongnition technology for mobile devices which assist p ...

    SBIR Phase I 2006 Department of Education
  2. Technology consulting services

    SBC: Frontier Solutions            Topic: N/A

    The ultimate goal of this project is to assist school personnel to better understand the balance between classroom technology needs and system security by creating training modules to address specific areas. The first objective is the development of a survey tool, the Education Security Practices Survey (ESPS). The ESPS survey tool will identify specific areas of disconnect in current practices a ...

    SBIR Phase I 2006 Department of Education
  3. NOAA Weather Radio (NWR) "Smart Receiver"

    SBC: Hy-Tek, Ltd.            Topic: 837

    There is a critical need for a high performance receiver that knows where it is, knows where the NWR transmitting stations are, tunes itself to the local NWR station (especially in a mobile environment), provides weather and warnings in both audio and text, requires little-to-no setup and can communicate with other devices such as external alarms and network systems that can better warn its owner ...

    SBIR Phase I 2006 Department of Commerce
  4. Playmation: A Manipulative Story Animation System to Improve Language, Theory of Mind, and Sequencing Skills in Children with Autism

    SBC: Intelligent Automation, Inc.            Topic: N/A

    The Playmation prototype by Intelligent Automation, Inc, utilizes new technology to integrate the powerful learning modalities of touch and manupulation within the familiar instructional paradigm of picture and sentence strips. This system enables a child to create a three-dimensional character and move that character across a picture strip to communicate a story. A web camera conenected to a co ...

    SBIR Phase I 2006 Department of Education
  5. Give Me 5 For Children

    SBC: Interactive Training Technologies            Topic: N/A

    The rising incidence of obesity in children in the U.S. contributes to obesity in adulthood. A strong correlation has been described between obesity and chronic diseases. Therefore, the overall goal of our project is to prevent the development of chronic diseases by affecting improved nutrition to decrease childhood obesity. The objective of this proposed Phase I project is to design and develo ...

    SBIR Phase I 2006 Department of Education
  6. Web-Crawler: A Paired Robotic System for Cleaning Offshore Aquaculture Nets

    SBC: Scientific Fishery Systems, Inc            Topic: 8118

    Scientific Fishery Systems, Inc. (SciFish) proposes the development of a paired robotic Web-Crawler system for automatically cleaning offshore aquaculture nets. The Web-Crawler concept places paired wheeled robotic vehicles on either side of the cage, connected by magnets. Only one of the two vehicles will be powered, the other will be passive and be pulled along by its active partner. The vehi ...

    SBIR Phase I 2006 Department of Commerce
  7. Video Game Science Literacy

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    Develop a videogame for the middle school science classroom. Embedd science concepts into a virtual world where students explore the relationships between them. Ensure that game design creates a virtual world where scientific experimentation can be called “play.” Wrap the videogame in a lesson plan that embraces the game’s strength as a discovery experience and supports it with real-life ...

    SBIR Phase I 2006 Department of Education
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