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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Mission US: TimeSnap

    SBC: Electric Funstuff, Inc.            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Mission US TimeSnap, a game integrated within a Virtual Reality (VR) headset. This VR environment will provide an immersive exploration and analysis of events in U.S. history. In the most recent National Assessment of Educational Progress, only 17% of grade 8 students performed at or above the proficient level in U.S. history. The discipline o ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  2. HQ-55 VTOL UAS for Ship Based Operation

    SBC: Latitude Engineering, LLC            Topic: 832

    TECHNICAL ABSTRACT: The Hybrid Quadrotor concept, developed by Latitude Engineering, combines the high power density of electric motors and propellers with the high energy density of a piston engine and liquid fuel. Together, each technology enables maximum performance in HQ's two regimes of flight: the electric system is responsible for lift while hovering (high power, short endurance), and the g ...

    SBIR Phase II 2018 Department of CommerceNational Oceanic and Atmospheric Administration
  3. Anion Exchange Resin for Chirality-based Separation of Single-wall Carbon Nanotubes

    SBC: Sepax Technologies, Inc.            Topic: N/A

    Sepax Technologies, Inc. has identified a new type of anoin-exchange resin which separates single-wall carbon nanotubes (SWCNTs) with >80% recovery yield and resolves in a single pass the chiral tubes of (6,5) well from commercial SWCNT starting materials by Chromatography. Improvement and scale up of the targeted resin production will facilitate the separation of chiral nanotubes for the academic ...

    SBIR Phase II 2012 Department of CommerceNational Institute of Standards and Technology
  4. Speaking and Listening Learning System

    SBC: Language Learning Partners LLC            Topic: 91990018R0006

    In this project, researchers will develop a prototype of a web-based tool through which English Learners (EL) can practice conversation with an automated avatar. The Speaking and Listening Learning System will provide support, feedback, and will adapt to the conversational level of students. At the end of Phase I, in a pilot study with 20 EL students in grades 1 and 2, the researchers will examine ...

    SBIR Phase I 2018 Department of Education
  5. Modernizing the Reading Roots Intervention

    SBC: Sirius Thinking Ltd            Topic: 91990018R0006

    In previous research and development, researchers developed the Reading Roots, a non-technology delivered intervention for grade school that alternates teacher- delivered instruction with activities where children practice content and skills while working with a peer partner. In this project, the team will create a prototype of a technology-delivered version of Reading Roots, by integrating multim ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  6. A More Perfect Union

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990018R0006

    In this project, the developers will create a prototype of a More Perfect Union, a role-playing game for high school civics and history. The technology-facilitated intervention will provide a library of simulations on a range of topics and historical moments inspired by the AP U.S. History Curriculum and the Common Core History Standards. In the game students will be cast in the roles of leading p ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  7. Teacher Dashboard 2.0 for Learning Creative Computer Programming

    SBC: Vidcode Inc.            Topic: 91990018R0006

    In previous research and development, the developers created VidCode, a platform for students in grades 4 to 12 to learn computer science skills by using digital media assets (e.g., photos, audio, graphics) to create special effects in videos while learning about the code responsible for the action. In this project, the developers will create a prototype dashboard to provide teachers tools to mana ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  8. Possible Worlds: Explorer Series

    SBC: 1ST PLAYABLE PRODUCTIONS LLC            Topic: N/A

    This project team is developing a prototype of a delivery platform to host four web-based interactive games to help students overcome scientific misconceptions in middle-grade science. At present, the games are compatible with the Nintendo DSi platform, and include classroom activities that include PowerPoint and print materials. This project team will convert and enhance the games and materials f ...

    SBIR Phase I 2012 Department of Education
  9. My edna: Web 2.0 Teacher Personal Assistant

    SBC: IMPROVE LLC            Topic: N/A

    Research demonstrates that lesson planning can be a highly inefficient process for teachers. This project team is developing a prototype of MyEdna, a web-based personal assistant that provides elementary school teachers easy and fast ways to search, save, and share high quality on-line educational resources. Pilot research at the end of Phase I will seek to demonstrate that the software prototype ...

    SBIR Phase I 2012 Department of Education
  10. Think Facts Math Game for Single Digit Operational Fluency

    SBC: TEACHLEY, LLC            Topic: N/A

    This project team is developing a prototype of the Think Facts math game application (app) for touch screen tablets to support grade school students with major learning difficulties in practicing and learning number facts, strategies, and number sense. The games will be adaptive in nature, and will provide feedback to teachers to inform practice. Pilot research in Phase I will seek to demonstrate ...

    SBIR Phase I 2012 Department of Education
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