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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights

    SBC: TEACHLEY, LLC            Topic: EDIES15R0005

    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I pilot study, the team will examine whether the protot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. Tutoring With The Lightning Squad: Integrating Technology, Peers, and Home for Reading Success

    SBC: Sirius Thinking Ltd            Topic: ed15c0026

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=E-wxSuE2Tcc Purpose: This project team will develop and test a multimedia platform, The Lightning Squad, designed to guide teachers in providing tutoring sessions to small groups of struggling readers. Grade 3 students who read below grade level are more likely to drop out of high school than peers who read at grade lev ...

    SBIR Phase II 2015 Department of Education
  3. Just-In-Time Contextualized Reading Assistant for ESL Students

    SBC: CHARMTECH LABS LLC            Topic: edIES15R0005

    This project team will develop and test a prototype of the ESL Reading Assistant, intended to strengthen reading and listening skills of English as Second Language students. The web-based prototype will help students understand complex words and passages while reading. Based on user feedback, the product will adapt to provide personalized just-in-time supplemental information. In the Phase I pilot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: SECOND AVENUE SOFTWARE, INC.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  5. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: Filament Games, Llc            Topic: N/A

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  6. Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency

    SBC: TEACHLEY, LLC            Topic: N/A

    The web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...

    SBIR Phase II 2013 Department of Education
  7. HomePortal – A Universal Home Environment for Individuals who are Blind or Have Visual Impairments.

    SBC: CREATEABILITY CONCEPTS INC            Topic: 84133S1

    Ironically people who are blind or have visual impairments that should benefit the most from technology, have great difficulty in interacting with modern home appliances and electronics. This is primarily due to a combination of a lack of accessible features, device complexity, or the lack of a centralized strategy. Current strategies do not incorporate reminders, the possible fixed income status ...

    SBIR Phase I 2013 Department of Education
  8. ACCESS: Language Arts

    SBC: ATTAINMENT CO., INC.            Topic: N/A

    The project team is developing a prototype of an application (app) for a tablet computer called Access: Language Arts. The app will support middle school students with significant learning disabilities in meeting Common Core State Standards in English Language Arts. The intervention will be designed to supplement classroom lessons and will emphasize skills including vocabulary, communication, gram ...

    SBIR Phase I 2013 Department of Education
  9. Mission US: An Interactive Solution for Middle School History Learning

    SBC: Electric Funstuff, Inc.            Topic: N/A

    This project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narra ...

    SBIR Phase I 2013 Department of Education
  10. Enabling Accessibility of Content Updates in Web Applications

    SBC: CHARMTECH LABS LLC            Topic: 84133S1

    This Phase I SBIR project will investigate the feasibility of making dynamic web content accessible to people with vision impairments with an ease that will be on par with sighted people. Such content characterizes todays myriad of important and pervasive web applications (e.g., Facebook, Gmail, Google Docs, Chat Rooms, Online Banking, and Travel) The project will demonstrate the feasibility by bu ...

    SBIR Phase I 2013 Department of Education
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