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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights

    SBC: TEACHLEY, LLC            Topic: EDIES15R0005

    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I pilot study, the team will examine whether the protot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. Tutoring With The Lightning Squad: Integrating Technology, Peers, and Home for Reading Success

    SBC: Sirius Thinking Ltd            Topic: ed15c0026

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=E-wxSuE2Tcc Purpose: This project team will develop and test a multimedia platform, The Lightning Squad, designed to guide teachers in providing tutoring sessions to small groups of struggling readers. Grade 3 students who read below grade level are more likely to drop out of high school than peers who read at grade lev ...

    SBIR Phase II 2015 Department of Education
  3. Just-In-Time Contextualized Reading Assistant for ESL Students

    SBC: CHARMTECH LABS LLC            Topic: edIES15R0005

    This project team will develop and test a prototype of the ESL Reading Assistant, intended to strengthen reading and listening skills of English as Second Language students. The web-based prototype will help students understand complex words and passages while reading. Based on user feedback, the product will adapt to provide personalized just-in-time supplemental information. In the Phase I pilot ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. Education Data Management System

    SBC: Ansya Enterprise Solutions            Topic: N/A

    As the global economic competition for qualified workforce increases, our country’s ability to compete effectively in the global marketplace depends on our school systems’ ability to create a competitive workforce. Recently, there has been an increase in expectation on American schools to perform better than ever before in preparing students to meet rigorous educational standards. Keeping in l ...

    SBIR Phase I 2006 Department of Education
  5. Development of assessment technologies for early childhood: Phase I.

    SBC: Children's Progress            Topic: N/A

    The proposed research builds upon the work on the Children’s Progress Academic Assessment (CPAA), a computer dynamic assessment in language arts and mathematics for children in pre-kindergarten through second grade. The goal of this project is to develop new assessment technologies that will allow for real-time error analysis of children’s responses that will compliment the CPAA. The error ana ...

    SBIR Phase I 2006 Department of Education
  6. Development of assessment technologies for early childhood

    SBC: Children's Progress            Topic: N/A

    The proposed research builds upon the work on the Childrens Progress Academic Assessment a computer dynamic assessment in language arts and mathematics for children in prekindergarten through second grade. The goal of this project is to develop new assessment technologies that will allow for real-time error analysis of childrens responses that will compliment the CPAA. The error analysis will targ ...

    SBIR Phase I 2006 Department of Education
  7. SoundAlert- A Centralized System Capable of Alerting People Who are Deaf or Hard of Hearing Impaired of Critical Sounds in Their Environment

    SBC: CREATEABILITY CONCEPTS INC            Topic: N/A

    The project is intended to result in a comprehensive system that delivers natural warning and communication mechanisms for persons with hearing loss. The SoundAlert system offers a unique approach to enable persons who are deaf or hard of hearing to: (1) initiate and receive emergency communications; (2) receive alerts in the workplace or home environments on a single, pocket-sized device throug ...

    SBIR Phase II 2006 Department of Education
  8. Diabetes Communications for the Disabled

    SBC: MedGraph, Inc.            Topic: N/A

    The project sucessfully proved the feasibility of the Life Improvement Portal (LIP) Glucose Monitoring Sysem (GMS) for persons with vision and hearing disabilities. During Phase II, the project refines and readies the pre-production prototype for commercialization by incorporating additional consumers' input into its design, further developing the GMS capabilities to include voice input, and test ...

    SBIR Phase II 2006 Department of Education
  9. The Between the Lions Digital Den.

    SBC: Sirius Thinking Ltd            Topic: N/A

    Sirius Thinking, Ltd., the creative producer of the award-winning children’s educational television series Between the Lions, is proposing a feasibility study of a prototype of a multiple-media early literacy educational tool. This computer-based product, “The Between the Lions Digital Reading Den,” will allow early readers to navigate a user-friendly computer interface to select interacti ...

    SBIR Phase I 2006 Department of Education
  10. TILE: The Tactus Immersive Learning Environment.

    SBC: Tactus Technologies            Topic: N/A

    Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with room sized screens and 3D stereo goggles, and allowing them to interact with life-size worlds. The technology is extremely effective for learning and exploration, and has been widely adopted by t ...

    SBIR Phase I 2006 Department of Education
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