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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY20 is not expected to be complete until September, 2021.

  1. Mission US: TimeSnap

    SBC: ELECTRIC FUNSTUFF INC            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Mission US TimeSnap, a game integrated within a Virtual Reality (VR) headset. This VR environment will provide an immersive exploration and analysis of events in U.S. history. In the most recent National Assessment of Educational Progress, only 17% of grade 8 students performed at or above the proficient level in U.S. history. The discipline o ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  2. Teacher Dashboard 2.0 for Learning Creative Computer Programming

    SBC: Vidcode Inc.            Topic: 91990018R0006

    In previous research and development, the developers created VidCode, a platform for students in grades 4 to 12 to learn computer science skills by using digital media assets (e.g., photos, audio, graphics) to create special effects in videos while learning about the code responsible for the action. In this project, the developers will create a prototype dashboard to provide teachers tools to mana ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  3. Modernizing the Reading Roots Intervention

    SBC: SIRIUS THINKING LTD            Topic: 91990018R0006

    In previous research and development, researchers developed the Reading Roots, a non-technology delivered intervention for grade school that alternates teacher- delivered instruction with activities where children practice content and skills while working with a peer partner. In this project, the team will create a prototype of a technology-delivered version of Reading Roots, by integrating multim ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  4. A More Perfect Union

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990018R0006

    In this project, the developers will create a prototype of a More Perfect Union, a role-playing game for high school civics and history. The technology-facilitated intervention will provide a library of simulations on a range of topics and historical moments inspired by the AP U.S. History Curriculum and the Common Core History Standards. In the game students will be cast in the roles of leading p ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  5. An Immersive Cell Biology Learning Resource that Couples

    SBC: BIOGRAFX            Topic: N/A

    The Cell Biology Learning Resource (CBLR) will be a multimedia educational resource designed to give the student a better means of learning cell biology through an immersive and interactive environment. Utilizing novel cell visualization technology, the CBLR will enhance the learning experience by facilitating the first-ever exploration of a computer reconstructed human cell and its internal stru ...

    SBIR Phase I 1997 Department of Education
  6. Multi-language Speech Synthesis for Voice Output Communication Aids using Eloquence

    SBC: Eloquent Technology, Inc.            Topic: N/A

    Many speech- and visually-impaired individuals can benefit from text-to-speech systems for unlimited vocabulary speech synthesis. The demands on these systems are especially severe in the case of voice output communication aids (VOCAs) for speech-impaired individuals, since the speech produced substitutes for a speaker's own voice. VOCA quality thus depends not only on intelligibility, but on th ...

    SBIR Phase II 1997 Department of Education
  7. Advanced Prediction Methods for Augmentative Communication

    SBC: ENKIDU RESEARCH, INC.            Topic: N/A

    Augmentative and Alternative Communication (AAC) devices can provide an effective avenue of communication for individuals with communicative disabilities. A core component of many AAC systems is dynamic word prediction, in which a list of probable words is autonomously generated and presented for immediate user selection. Current word prediction systems employ algorithms which do not take full a ...

    SBIR Phase I 1997 Department of Education
  8. Impact of a Learning Network for Collaborative Story Telling on

    SBC: Prescient Code Solutions            Topic: N/A

    Elementary and middle-school teachers have begun using LAN and WAN networks to engage students in authentic learning tasks. The Neverending Tale, Classroom Edition is proposed as a combination learning network and computer tool for editing and publishing hypertext. It will be implemented via internet server and database, accessible with any networked World Wide Web browser. Within The Neverendi ...

    SBIR Phase I 1997 Department of Education
  9. Classroom Anywhere Online, A Web-Based Training Program

    SBC: Technical Learning Resources            Topic: N/A

    The Internet, via the World Wide Web (WWW), currently provides some self-help learning programs. Technical Learning Resources, Inc. (TLR), using its proven methodology and courseware, intends to combine its resources on the WWW to provide online training. Together, TLR and the Internet can provide powerful training tools to those who use the Internet or work within company Intranets. This propos ...

    SBIR Phase I 1997 Department of Education
  10. Conundrum: A Project to Computerize the Comprehensive

    SBC: The Evans Associates            Topic: N/A

    CSMP is an exciting K-6 math program, designated as an "exemplary educational program that works¿ by the U.S. Department of Education, which funded its development, evaluation, and dissemination. Its spiral, problem solving approach uses picture languages, abaci, and technically challenging games. Simple problems subtly introduce sophisticated concepts. While class and teacher-student intera ...

    SBIR Phase I 1997 Department of Education
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