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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Multimodal Bilingual Platform and Formative Evaluation Dashboard for English Language Learners

    SBC: STORYWORLD INTERNATIONAL CORP            Topic: 99190018R0005

    Purpose: In prior research and development, the project team developed Storyworld, a web-based activity with mini-games to support English Learners (EL) in language acquisition. In this project, the team will fully develop and test a formative assessment dashboard that provides teachers with insights into EL student's progress as they use Storyworld. ELs are the fastest-growing student population ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  2. A Novel Platform for High-Quality Formative Assessment in Mathematics

    SBC: Simbulus, Inc.            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Woot Math Polls, a formative assessment dashboard that converts student math work into data-driven insights to inform teacher instruction and student learning in middle and high school algebra classrooms. Research has marked a decline in math achievement around the time students take algebra in middle school. Technological innovations that pro ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  3. CloudLab Software for Hands-On Science Learning

    SBC: MYRIAD SENSORS, INC.            Topic: 99190018R0005

    Purpose: The project team will fully develop and test CloudLab, a web-based dashboard to present scientific data captured by sensors during experiments. The Next Generation Science Standards (NGSS) emphasize the actual doing of STEM so that students can apply learning to the real world. However, students often have difficulty collecting, measuring, and applying data from inquiry activities to furt ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  4. Learning to Code with a Pretend Play Storytelling Model

    SBC: CODESPARK, INC.            Topic: 91990018R0006

    In previous research and development, the developers created codeSpark, a game that employs a visual and block-based approach with puzzles to teach programming skills to children ages 5 to 9 years old. In this project, the developers will create a prototype of a fantasy-based story to be integrated within the existing game. The pretend-play scenarios will include characters, storylines, and incent ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  5. Structured Adaptivity for Computer Science Coding

    SBC: ZYANTE INC.            Topic: 91990018R0006

    In this project, the team will develop a prototype of a web-based coding progression tool for high school students to practice coding from easy to successively harder levels. The prototype will provide graded practice exercises, solutions, and explanations for important coding tasks. At the end of Phase I, in a pilot study in five high school classrooms, the researchers will examine whether the pr ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  6. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BRAINQUAKE INC            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  7. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  8. StepWise Virtual Tutor for Common Core Algebra I

    SBC: QUERIUM CORPORATION            Topic: edIES15R0005

    This project team will develop and test a prototype of the StepWise Virtual Tutor, designed to be an artificial intelligence software tutoring program for Algebra I students. The tutor will track students as they answer questions, catch algebraic and arithmetic errors, provides hints, and aggregate reports in an instructor dashboard. In the Phase I pilot research with 100 Algebra I middle and high ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  9. Authoring Tools for High Quality Formative Assessments for Classroom Testing

    SBC: SimInsights, Inc.            Topic: edIES15R0005

    The project team is developing and testing a prototype of PiGames, intended to be a game-based formative assessment system for physics. The prototype will include a curated collection of pre-existing assessments, authoring tools to create new assessments, a dashboard with progress monitoring, and teacher implementation support. In the Phase I pilot research with 6 classrooms and 180 high school st ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  10. Interactive Exploration of Real World Math

    SBC: MATHALICIOUS, LLC            Topic: edIES15R0005

    In prior research and development, the team developed the Mathalicious intervention for middle and high school students to improve mathematical thinking. Each Mathalicious lesson revolves around applying a real world example to learn math (e.g., Is college worth the cost). In this project, the team will develop and test a prototype of an adaptive platform through which students will need to demons ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
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