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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Enhancing Administrator Coaching of Classroom Teachers

    SBC: Liveschool Inc.            Topic: 99190018R0005

    Purpose: In previous research and development, the team created LiveSchool, a technology for teachers to report student behavior in their class. In this project, the team will fully develop and test ClassCoach, a dashboard for administrators to track student behavior and to recommend resources teachers can use to address student behavioral needs in their classes. Over the past several years, schoo ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  2. Mission US: TimeSnap

    SBC: Electric Funstuff, Inc.            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Mission US TimeSnap, a game integrated within a Virtual Reality (VR) headset. This VR environment will provide an immersive exploration and analysis of events in U.S. history. In the most recent National Assessment of Educational Progress, only 17% of grade 8 students performed at or above the proficient level in U.S. history. The discipline o ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  3. Teacher Dashboard 2.0 for Learning Creative Computer Programming

    SBC: Vidcode Inc.            Topic: 91990018R0006

    In previous research and development, the developers created VidCode, a platform for students in grades 4 to 12 to learn computer science skills by using digital media assets (e.g., photos, audio, graphics) to create special effects in videos while learning about the code responsible for the action. In this project, the developers will create a prototype dashboard to provide teachers tools to mana ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  4. Modernizing the Reading Roots Intervention

    SBC: Sirius Thinking Ltd            Topic: 91990018R0006

    In previous research and development, researchers developed the Reading Roots, a non-technology delivered intervention for grade school that alternates teacher- delivered instruction with activities where children practice content and skills while working with a peer partner. In this project, the team will create a prototype of a technology-delivered version of Reading Roots, by integrating multim ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  5. A More Perfect Union

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990018R0006

    In this project, the developers will create a prototype of a More Perfect Union, a role-playing game for high school civics and history. The technology-facilitated intervention will provide a library of simulations on a range of topics and historical moments inspired by the AP U.S. History Curriculum and the Common Core History Standards. In the game students will be cast in the roles of leading p ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  6. Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics

    SBC: TEACHLEY, LLC            Topic: 1

    Teachley Connect will be a mobile tablet-based platform that uses games to give elementary schools rich formative assessment data and intervention support. Teachley Connect will permit students to continue playing exactly where they left off on any tablet. The platform will also connect apps into a single teacher dashboard, providing teachers detailed reports on student performance across games, w ...

    SBIR Phase II 2016 Department of Education
  7. StepWise Virtual Tutor for Algebra I

    SBC: QUERIUM CORPORATION            Topic: 1

    StepWise will be a mobile and desktop virtual tutor that provides real-time assessments and support to middle and high school students to learn Algebra. The adaptive engine will include rule-based artificial intelligence to guide students through the steps of solving problems, and will permit students to explore many different pathways to a correct response. After entering a response, students wil ...

    SBIR Phase II 2016 Department of Education
  8. An Immersive Cell Biology Learning Resource that Couples

    SBC: BIOGRAFX            Topic: N/A

    The Cell Biology Learning Resource (CBLR) will be a multimedia educational resource designed to give the student a better means of learning cell biology through an immersive and interactive environment. Utilizing novel cell visualization technology, the CBLR will enhance the learning experience by facilitating the first-ever exploration of a computer reconstructed human cell and its internal stru ...

    SBIR Phase I 1997 Department of Education
  9. Multi-language Speech Synthesis for Voice Output Communication Aids using Eloquence

    SBC: Eloquent Technology, Inc.            Topic: N/A

    Many speech- and visually-impaired individuals can benefit from text-to-speech systems for unlimited vocabulary speech synthesis. The demands on these systems are especially severe in the case of voice output communication aids (VOCAs) for speech-impaired individuals, since the speech produced substitutes for a speaker's own voice. VOCA quality thus depends not only on intelligibility, but on th ...

    SBIR Phase II 1997 Department of Education
  10. Advanced Prediction Methods for Augmentative Communication

    SBC: ENKIDU RESEARCH, INC.            Topic: N/A

    Augmentative and Alternative Communication (AAC) devices can provide an effective avenue of communication for individuals with communicative disabilities. A core component of many AAC systems is dynamic word prediction, in which a list of probable words is autonomously generated and presented for immediate user selection. Current word prediction systems employ algorithms which do not take full a ...

    SBIR Phase I 1997 Department of Education
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