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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY23 is not expected to be complete until September, 2024.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Expanding Tyto Online: Earth & Space Science Quests & Sandbox for Middle School

    SBC: IMMERSED GAMES INC            Topic: 91990018R0006

    In prior research and development, the developers created Tyto Online, an online multiplayer sandbox game where middle school students engage in quests to apply life science learning. This project will extend the game by developing a prototype for the Earth and Space science domain, with a prototype including quests for the Climate and Weather topic aligned to Next Generation Science Standards (NG ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  2. A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs

    SBC: Vantage Point Consulting Inc.            Topic: 91990019R0016

    Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  3. Esports Rapid Cycle Evaluation

    SBC: LIMINAL ESPORTS LLC            Topic: 91990019R0011

    Esports, or competitive video gaming, is a rapidly growing in high school education as more content that aligns to academic goals becomes available. Participation in esports programs, whether as competitors, commentators, or analysts, can provide students with access to interdisciplinary curriculums, and social skills and job training opportunities. This project will develop a prototype of a schol ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. Language Learning Experience in Virtual Reality

    SBC: A P Ventures, LLC            Topic: 91990019R0011

    The team will develop a prototype of a virtual reality environment for high school students who are learning a foreign language. Students will become active participants in virtual scenarios using the target language of instruction (Russian in Phase I), with listening comprehension, vocabulary acquisition and recall, and grammar development occurring implicitly in simulated real-world context. At ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. CTE School-to-Work Mastery Learning

    SBC: CORE LEARNING EXCHANGE, INC.            Topic: 91990018R0006

    In previous research and development, the developers created Core-LX, a platform that hosts videos and resources for high school students to learn about educational topics and to gain skills in career and technical education (CTE). In this project, the developers will create a prototype of a dashboard with specific career-oriented pathways that integrate local opportunities for internships, appren ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  6. DTN-Med: Delay/Distruption Tolerant Networking for Mobile Operational Medicine

    SBC: Intelligent Automation, Inc.            Topic: DHA191005

    Operational medicine data needs to be delivered both point-to-point and across multiple hops to particular mobile unit or gateway devices, and possibly beyond in Delayed, Intermittently-connected, Low-bandwidth (DIL) environments without end-to-end connec

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
  7. ADRESTIA: A Durable Ruggedized System of IMUs to Assess Gait and Balance in Field Environments

    SBC: Intelligent Automation, Inc.            Topic: DHA191010

    Providing timely physical and mental health support to Servicemembers and determining their readiness for duty after mTBI is crucial to maintaining mobility, survivability, lethality, and adaptability of our US Armed Forces. While research indicates that

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
  8. Development of PRESTO, a Software Platform for Automated Prosthetic and Orthotic Interface Design

    SBC: ADA TECHNOLOGIES, INC.            Topic: DHA191009

    Veterans with amputations are relatively common as a result of war and peace keeping efforts. The civilian amputee population is also steadily growing as a result of vascular disease. For many years, there has been an emphasis on the development of prosth

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
  9. Quick Magnetic Analgesia Cuff

    SBC: CORNERSTONE RESEARCH GROUP INC            Topic: DHA191011

    Cornerstone Research Group Inc. (CRG) proposes to develop an externally wearable, non-invasive, battery-operated device capable of providing analgesia equivalent to pharmacological peripheral ring nerve blocks by manipulating nervous system activity with

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
  10. Antiseptic, Warming, and Pressure Relieving Casualty Transport Pad

    SBC: INNOVITAL SYSTEMS INC            Topic: DHA191008

    Secondary injuries including pressure-induced skin and soft tissue injury (PSSTI) and hypothermia complicate care for wounded soldiers starting from point of wounding up through higher levels of care. A transport pad capable addressing secondary injuries

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
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