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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Biological Activity Assay and Bioanalytical Test Method Development for a Silk-Derived Protein (SDP) Eye Drop Product

    SBC: SILK TECHNOLOGIES, LTD.            Topic: NonDoD

    The company has developed a silk-derived protein (SDP) for use as a novel ophthalmic formulation excipient that will help to treat the ocular injuries and dry eye pathology that affects over 40 million Americans annually and hundreds of millions of people worldwide. The SDP excipient is designed to enhance tear formulation comfort, longevity, and overall ocular health. This proposal builds on the ...

    SBIR Phase II 2019 Department of DefenseDefense Health Agency
  2. An Ultrasonic Wireless Sensor Network for Data Communication and Structural Health Monitoring

    SBC: X-Wave Innovations, Inc.            Topic: T12

    Sensor networks embedded on structures, such as pipes, bridges, railways, aircraft wings and fuselage, among others, are required to transfer data related to the health of the structure. This data is typically sent to a central location where it can be processed, displayed, and analyzed. Typical Structural Health Monitoring (SHM) uses embedded ultrasonic transducers exclusively for non-destructive ...

    STTR Phase II 2019 National Aeronautics and Space Administration
  3. Efficient cFS-based On-board Lamberts Solution for DSMs

    SBC: ADVANCED SPACE LLC            Topic: T11

    Distributed Spacecraft Missions (DSM) architectures provide unique scientific and programmatic benefits including multipoint in-situ measurements, multi-angle viewpoints, and improved understanding of the connections between separately measured phenomena and their time variations. However, these missions impose significant operational demands on ground tracking resources and mission operators alik ...

    STTR Phase II 2019 National Aeronautics and Space Administration
  4. Reading Roots II: Reading "Between the Lions": Combining Instruction with Technology and Multimedia to Ensure That Every Child Succeeds in Reading by Third Grade

    SBC: Sirius Thinking Ltd            Topic: 91990019R0012

    In this project, the team will create the technology-delivered version of Reading Roots II: Reading "Between the Lions," by integrating content from Between the Lions, including multimedia videos and learning games to personalize learning. To participate in the intervention, students will work for 10 to 30 minutes per day in pairs while sharing a laptop or tablet. Students will alternate in roles ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  5. Teacher Dashboard and Student Feedback Tools

    SBC: Vidcode Inc.            Topic: 91990019R0012

    In previous research and development, the developers created VidCode, a website where students in grades 4 to 12 manipulate digital media assets such as photos, audio, and graphics to create special effects in videos while learning about the code responsible for the action. VidCode is currently in widespread use in schools and districts around the country. In this project, the team will develop a ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  6. A More PerfectUnion

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990019R0012

    In this project, the developers will create A More Perfect Union, a tablet-based and class wide role-playing game for high school students. Using any web browser, teachers will access a library of simulations on a range of topics drawn from the AP U.S. History Curriculum and Common Core History Standards. The website will provide resources to guide implementation, including videos, individualized ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  7. Navigation System for Early Childhood Assessment and Instruction

    SBC: Cognitive ToyBox, Inc.            Topic: 91990019R0011

    The researchers will develop a dashboaed to assess children as they play games on different social and emotional and thinking tasks.

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  8. Using Multiplayer VR to Advance Earth Science STEM Learning

    SBC: KILLER SNAILS LLC            Topic: 91990019R0011

    the team will develop a prototype of a multi-player virtual reality (VR) game where middle school students collaborate in observing complex earth science phenomena, such as exploring the ozone. The prototype will include one VR module which presents interactive content and a website portal where students analyze data and keep a personalized digital science journal. At the end of Phase I, in a pilo ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  9. Dynamic and Interactive Augmented Reality in Biology for Hands-On, Group Science Learning

    SBC: INNOVATIVE DESIGN LABS INC            Topic: 91990019R0011

    The team will develop a prototype of an augmented reality product for high school biology topics focusing on cellular and molecular functions. Students will be able to manipulate models and view cell processes in an engaging and informative series of hands-on group-learning lesson modules. At the end of Phase I, in a pilot study with 10 high school biology teachers and 100 high school students, th ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  10. Powerskills Game Lab: Improving High School Communication Skills Through Formative Assessment

    SBC: Hats & Ladders, Inc.            Topic: 91990019R0011

    This project will develop a prototype of a new component for the platform for high school students to develop stronger communication skills to improve college and career readiness. The prototype will include a performance-based game environment where students practice a range of skills, such as active listening, empathy, non-verbal communication, cultural awareness, and public speaking. The game w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
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