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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Navigation System for Early Childhood Assessment and Instruction

    SBC: Cognitive ToyBox, Inc.            Topic: 91990019R0011

    The researchers will develop a dashboaed to assess children as they play games on different social and emotional and thinking tasks.

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  2. Using Multiplayer VR to Advance Earth Science STEM Learning

    SBC: KILLER SNAILS LLC            Topic: 91990019R0011

    the team will develop a prototype of a multi-player virtual reality (VR) game where middle school students collaborate in observing complex earth science phenomena, such as exploring the ozone. The prototype will include one VR module which presents interactive content and a website portal where students analyze data and keep a personalized digital science journal. At the end of Phase I, in a pilo ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  3. Dynamic and Interactive Augmented Reality in Biology for Hands-On, Group Science Learning

    SBC: INNOVATIVE DESIGN LABS INC            Topic: 91990019R0011

    The team will develop a prototype of an augmented reality product for high school biology topics focusing on cellular and molecular functions. Students will be able to manipulate models and view cell processes in an engaging and informative series of hands-on group-learning lesson modules. At the end of Phase I, in a pilot study with 10 high school biology teachers and 100 high school students, th ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. Powerskills Game Lab: Improving High School Communication Skills Through Formative Assessment

    SBC: Hats & Ladders, Inc.            Topic: 91990019R0011

    This project will develop a prototype of a new component for the platform for high school students to develop stronger communication skills to improve college and career readiness. The prototype will include a performance-based game environment where students practice a range of skills, such as active listening, empathy, non-verbal communication, cultural awareness, and public speaking. The game w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. Collaborate

    SBC: AUFERO LLC            Topic: 91990019R0011

    The team will develop a prototype of Collaborate, a traditional board game for use in high school and college level computer science courses. Gameplay mechanics will center on strategy and cooperation with a whole class over several weeks. Content will focus on foundational computer science topics, such user interface design, quality assurance, deploying resources, managing risk, and adjusting to ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  6. A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs

    SBC: Vantage Point Consulting Inc.            Topic: 91990019R0016

    Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  7. Cervical Spine Health Improvement Products

    SBC: SWITCHBOX INC            Topic: DHA18B001

    Most standard-of-care tools and techniques for evaluating neck disorders are subjective, unreliable, and do not provide actionable information for providers, payers, and organizations to deliver efficient and effective care. This lack of objective neck he

    STTR Phase I 2019 Department of DefenseDefense Health Agency
  8. Augmented Reality Surgical Visualization

    SBC: CFD RESEARCH CORPORATION            Topic: DHA191001

    Care for the wounded Warfighters in austere and remote settings makes medical knowledge, skills and efficiency of the military medical professional paramount. For wounds that extend deep into internal anatomy, proper visualization of internal anatomy can

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
  9. Advanced Simulated Patient Intelligent Response Engine (ASPIRE)

    SBC: VCOM3D INC            Topic: DHA191002

    The goal of medical simulation-based training such as high-fidelity manikin simulators, part task trainers, and screen-based virtual patients, is to approximate real-life treatment experiences without risk to live patients. While the use of sensors has ma

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
  10. Local Patient Record Transfer Modernization in Theater/Operational Settings in Support of JOMIS Patient Movement Requirements Definition Package (RDP) Requirements

    SBC: CONCENTRIS SYSTEMS LLC            Topic: DHP191003

    The DoD Medical Health Systems (MHS)seeksameans to collect, transport,and share patientcareinformation between disparateelectronicmedical record systems in austerelocations that lacksufficient or reliabletelecommunicationsconnectivity. Thesolution they seek must bereliablein deliveringlargeamounts of patient medical information, durablein demandingmilitaryenvironments,adaptableto current and evolv ...

    SBIR Phase I 2019 Department of DefenseDefense Health Agency
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