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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Empires: The First Socially-Networked Story-Based Math Game

    SBC: MIDSCHOOLMATH, LLC            Topic: N/A

    Empires is a web-based game that addresses 36 pre-algebra Common Core State Standards in mathematics for 7th and 8th grades. The game follows a storyline in a recreation of an ancient empire which is at the brink of agricultural revolution and of becoming a trade economy. As students play the game, they engage in math-focused activities to drive the action, such as taxing citizens to learn ratios ...

    SBIR Phase II 2013 Department of Education
  2. Adjusting Computer Input Device Settings Automatically to Meet User Needs

    SBC: Koester Performance Research            Topic: 84133S1

    Abstract - The goal of this work is to enhance the productivity and comfort of computer access for people whose impairments affect their ability to use the computer keyboard and mouse. In Phase I, we will develop and evaluate a software tool for the automatic configuration of computer keyboards. The software will assess current user performance with their keyboard and recommend the appropriate Win ...

    SBIR Phase I 2013 Department of Education
  3. Interactive Multimedia to Improve Reading Skills Among

    SBC: American Research Corporation of Virginia            Topic: N/A

    The U.S. Department of Education has identified the need for more effective tools and technologies for increasing student reading skills. In response to this need, American Research Corporation of Virginia proposes the development and evaluation of interactive multimedia for reading instruction targeted for children in grades K through 2. Interactive multimedia is the integration of text, graphic ...

    SBIR Phase I 1997 Department of Education
  4. Interactive Multimedia to Facilitate Employment of Adolescents

    SBC: American Research Corporation of Virginia            Topic: N/A

    The U.S. Department of Education has identified the need for new technologies for enhancing career placement and career maintenance skills of individuals with disabilities. In response to this need, American Research Corporation of Virginia proposes the development and evaluation of interactive multimedia for diffusion of job matching and searching strategies to adolescents with disabilities in g ...

    SBIR Phase I 1997 Department of Education
  5. Interactive Multimedia to Enhance Parenting Skills of

    SBC: American Research Corporation of Virginia            Topic: N/A

    The U.S. Department of Education has identified the need for technologies to increase parents' skills in nurturing young children's learning and development. In response to this need, American Research Corporation of Virginia proposes the development and evaluation of interactive multimedia for enhancing parenting skills of adolescents and adults with children aged 2-4 years. Interactive multimed ...

    SBIR Phase I 1997 Department of Education
  6. Screen Reader Architecture Math System (SRAMS)

    SBC: Automated Functions, Inc.            Topic: N/A

    Many visually impaired people have difficulty learning mathematics. The lack of higher math skills limits educational and job opportunities for many visually impaired people since numerous professions are requiring more technical skills. The objective of the Screen Reader Architecture Math System (SRAMS) is to design, develop, and test a computer based system which uses successful screen reading ...

    SBIR Phase I 1997 Department of Education
  7. Effective Math Instruction for Adult Learners on CD-ROM

    SBC: CompuTaught, Inc.            Topic: N/A

    The goal of this project is to improve remedial math instruction for adults by combining (a) an effective adult education model; (b) an effective instructional design method, with; (c) the multimedia capabilities of the computer. The innovative combination of these components will produce an effective math program designed specifically for adult learners that can be used at home, at school, or ...

    SBIR Phase I 1997 Department of Education
  8. Computer-Based Instructional System for Computer and

    SBC: DATAMAT SYSTEMS RESEARCH, INC.            Topic: N/A

    This proposal describes the development of the Computer-based Instructional System for Computer and Information Literacy. Computer-based instructional technology has demonstrated its ability to carry out numerous education and training functions effectively. As networking and multimedia technologies converge, the use of interactive instructional technologies has experienced a corresponding, dram ...

    SBIR Phase I 1997 Department of Education
  9. Instructional Authoring System Development for Network

    SBC: DATAMAT SYSTEMS RESEARCH, INC.            Topic: N/A

    Developing interactive and adaptive courses on the Internet can be very expensive. The Internet technology will be a viable solution to the education and training problem only if the cost of developing new instructional products can be made comparable to costs for traditional instruction. This focuses attention directly on the software tool that is used for the creation of interactive instruction ...

    SBIR Phase I 1997 Department of Education
  10. Virtual Experiment Training System (VETS) for Substance

    SBC: DUAL, INC.            Topic: N/A

    Dual, Incorporated proposes to investigate the development of an exciting, innovative educational system, called the Virtual Experiential Training System (VETS). VETS will use emerging mult- sensory interaction, 3D rendering, and other simulation technologies to enable an individual to become personally involved in a participatory learning experience. The system's pilot learning experience is th ...

    SBIR Phase I 1997 Department of Education
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