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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

Displaying 1 - 10 of 5157 results
  1. Infowriter: A Student Feedback And Formative Assessment Environment For Writing Information And Explanatory Texts

    SBC: COMMON GROUND PUBLISHING, LLC            Topic: n/a

    The project team is developing a prototype of InfoWriter, a Web 2.0 concept mapping tool and writing environment to support students in writing informational and explanatory texts. The product will be used in middle and high school English Language Arts classrooms, and others as appropriate, to supplement traditional writing assignments. Pilot research in Phase I will seek to demonstrate that the ...

    SBIR Phase I 2013 Department of Education
  2. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: Second Avenue Software, Inc.            Topic: n/a

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  3. World Explorador

    SBC: CURRICULAWORKS, INC.            Topic: n/a

    The project team is developing a prototype of the World Explorador game to deliver a learning experience that promotes basic language and literacy skills of English Learners. The games will be available on handheld mobile devices and will provide short, interactive language-rich learning activities intended to provide practice in specific skills. Pilot research in Phase I will seek to demonstrate ...

    SBIR Phase I 2013 Department of Education
  4. Readorium Rising Reader: Smart Nonfiction Comprehension Software For Students In Grades 3-5

    SBC: Mtelegence Corporation            Topic: n/a

    The project team is developing a prototype of the Readorium Rising Reader, a web-based game for students in grades 3 to 5 intended to strengthen reading comprehension of non-fiction science text. The game will provide students with strategies to use as they construct meaning and decipher new content vocabulary. The game will supplement classroom lessons and will be aligned with the Common Core S ...

    SBIR Phase I 2013 Department of Education
  5. Web FluidMath

    SBC: FLUIDITY SOFTWARE, INC.            Topic: n/a

    The project team is developing a prototype of WebFluidMath, a software programto support students who are learning basic algebra principles. To use the Web FluidMath program, students will write math expressions and make drawings on the screen of apen-enabled tablet computer (e.g., iPad, Android, Microsoft Surface). The software will recognize the handwritten math formulae and generate solutions ...

    SBIR Phase I 2013 Department of Education
  6. Science4Us: Game-Based K-2 STEM Education For Teachers And Students

    SBC: vKidz            Topic: n/a

    The project team is developing a prototype of a web-based gaming intervention for students in kindergarten to grade 2 to learn standard-based concepts in science, technology, engineering, and math. The games will include engaging and interactive simulations, investigations, stories and videos, as well as individual pages that allow students to access their own set of digital scientific tools such ...

    SBIR Phase I 2013 Department of Education
  7. Dynamic Narrative Generation Software To Improve Social And Behavioral School Readiness Skills Needed For The Successful Transition To Grade School

    SBC: 3-C Institute for Social Development, Inc.            Topic: n/a

    The project team is developing a prototype of a web-based intervention for pre-kindergarten and kindergarten students to prepare for the transition to grade school. The product will support students as they create stories using a step-by-step scripted interactive process. The stories will focus on skills that are related to school readiness, such as self-regulation, positive behaviors with peers, ...

    SBIR Phase I 2013 Department of Education
  8. Virtual Assistant for Teachers

    SBC: Eduvant Inc            Topic: n/a

    This project team is developing a prototype of a web-based data dashboard, the Virtual Research Assistant, for teachers to track student progress and success. The product will allow teachers to quickly and easily see if students are falling behind or are in need of interventions, and will include student reports and class-level data through threshold analyses, data mining and predictive analyses. ...

    SBIR Phase I 2013 Department of Education
  9. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: FILAMENT GAMES, LLC            Topic: n/a

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  10. Hall Of Heroes: An Interactive Social Tutoring System To Improve And Measure Social Goals For Students In Preparation For Transition To Middle School

    SBC: 3-C Institute for Social Development, Inc.            Topic: n/a

    Hall of Heroes will be a web-based game for fifth graders to engage with pedagogical agents (animated life-like characters) to solve tailored social problem solving tasks and build social skills to use in challenging situations. Instructional content will focus on six core Social Skill Units (Cooperation, Communication, Emotion Regulation, Empathy, Impulse Control, and Social Initiation) based on ...

    SBIR Phase II 2013 Department of Education

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