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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Canine Communication and Auditory Protection System (CCAPS)

    SBC: Zeteo Tech, Inc.            Topic: A17132

    In this Phase II effort, Zeteo will further develop over-the-ear and in-ear canine hearing protection device prototypes. These devices will combine passive hearing protection with active noise cancelation. The devices will also have a communication channel to allow the handler to communicate with the dog. Design requirements evolved from Phase I will be used to design over-ear and in-ear configura ...

    SBIR Phase II 2019 Department of DefenseArmy
  2. Technologies for Cost-Effective Mixed-Criticality Flight Control Systems

    SBC: WW TECHNOLOGY GROUP, INC            Topic: AF093005

    Airworthiness assessments of software-intensive based systems in aviation cannot be limited to verification and testing of the end product, i.e. computer code, since other factors can have an important effect on safety and integrity. Current methods and tools have limitations that do not adequately address the issues affecting the growth in complexity and cost of system development and certificati ...

    SBIR Phase II 2019 Department of DefenseArmy
  3. Story Mode for Teaching Cross-Curricular Coding Projects

    SBC: CODESPARK, INC.            Topic: 91990019R0012

    In previous R&D, the developers created codeSpark Academy, a game that employs a visual and block-based approach with puzzles to teach coding skills to students ages 5 to 9 years old. codeSpark Academy is in widespread use in and out of schools around the world. In this project, the developers will expand storytelling creative tools within the existing game. The pretend-play scenarios will include ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  4. Online Music-based Game for Children with Speech- Language Delays/Disorders

    SBC: IQSONICS LLC            Topic: 91990019R0011

    The game, which is used by children alone or in tandem with a special education practitioner or caregiver, supports children in understanding and expressing musical patterns, and in learning to sing songs before speaking. This project will extend the existing version by developing a prototype that includes additional songs for increased speech-language learning outcomes, an animated onscreen singe ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. LabAR: An Augmented Reality Learning System for STEM

    SBC: LIGHTUP, INC.            Topic: 91990019R0011

    The team will develop a new component of the AR app, a prototype with computer vision and recognition software to present real-world phenomena that are ordinarily not observable in nature. In Phase I, the research team will create a magnetism module would show students the invisible magnetic field all around them and how it interacts with magnetic objects. At the end of Phase I, in a pilot study w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  6. Language Learning Experience in Virtual Reality

    SBC: A P Ventures, LLC            Topic: 91990019R0011

    The team will develop a prototype of a virtual reality environment for high school students who are learning a foreign language. Students will become active participants in virtual scenarios using the target language of instruction (Russian in Phase I), with listening comprehension, vocabulary acquisition and recall, and grammar development occurring implicitly in simulated real-world context. At ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  7. VR-enhanced Immersive Science Investigations into Biology and Genetics

    SBC: LIGHTHAUS INC            Topic: 91990019R0011

    The team will develop a prototype of an immersive virtual reality experience for high school students to learn about the scientific processes and the biology of plants. The prototype will be designed to be multi-player where groups of students collaboratively conduct open-ended cross-breeding experiments, record images to export to reports, track and analyze data, and draw conclusions. At the end ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  8. Biotemplating for Synthesis of Metal Nanorods Used In Infrared Obscuration

    SBC: NANOCOMPOSIX, INC.            Topic: A17058

    In this Phase I SBIR, technology to cost-effectively fabricate infrared absorbing nanorods will be developed. Biologically produced high-aspect ratio templates will be surface modified and subsequently coated with a thin metal shell. The nanorods will have well controlled lengths and diameters that are optimized to have a strong resonance in the long wavelength infrared atmospheric transmission wi ...

    SBIR Phase I 2019 Department of DefenseArmy
  9. Unified Analysis and Design Simulation Toolchain

    SBC: Physical Optics Corporation            Topic: A18110

    To address the Army’s need for a unified approach to virtually integrate avionics system, track errors, verify assertions of correctness, and identify points of failure, Physical Optics Corporation (POC) proposes to develop a new Unified Analysis and Design Simulation Toolchain (UADST). UADST uses system specification in Architectural Analysis and Design Language (AADL) and a comprehensive set o ...

    SBIR Phase I 2019 Department of DefenseArmy
  10. Thin Film Multi-source Energy Harvester for Unmanned Aerial Vehicles

    SBC: NANOSD, INC.            Topic: A18112

    Unmanned aerial vehicle (UAV) technology has recently focused on extending flight time. Currently, the power supply of UAVs is based on silicon, CIGS, and CdTe commercial thin film solar cells, operating through energy storage devices such as lithium-ion batteries. However, UAV technology still suffers from limited flight times to provide much information during reconnaissance missions for the US ...

    SBIR Phase I 2019 Department of DefenseArmy
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