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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. Esports Rapid Cycle Evaluation

    SBC: Liminal Esports LLC            Topic: 91990019R0011

    Esports, or competitive video gaming, is a rapidly growing in high school education as more content that aligns to academic goals becomes available. Participation in esports programs, whether as competitors, commentators, or analysts, can provide students with access to interdisciplinary curriculums, and social skills and job training opportunities. This project will develop a prototype of a schol ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences

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