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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Story Mode for Teaching Cross-Curricular Coding Projects

    SBC: CODESPARK, INC.            Topic: 91990019R0012

    In previous R&D, the developers created codeSpark Academy, a game that employs a visual and block-based approach with puzzles to teach coding skills to students ages 5 to 9 years old. codeSpark Academy is in widespread use in and out of schools around the world. In this project, the developers will expand storytelling creative tools within the existing game. The pretend-play scenarios will include ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  2. Online Music-based Game for Children with Speech- Language Delays/Disorders

    SBC: IQSONICS LLC            Topic: 91990019R0011

    The game, which is used by children alone or in tandem with a special education practitioner or caregiver, supports children in understanding and expressing musical patterns, and in learning to sing songs before speaking. This project will extend the existing version by developing a prototype that includes additional songs for increased speech-language learning outcomes, an animated onscreen singe ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  3. LabAR: An Augmented Reality Learning System for STEM

    SBC: LIGHTUP, INC.            Topic: 91990019R0011

    The team will develop a new component of the AR app, a prototype with computer vision and recognition software to present real-world phenomena that are ordinarily not observable in nature. In Phase I, the research team will create a magnetism module would show students the invisible magnetic field all around them and how it interacts with magnetic objects. At the end of Phase I, in a pilot study w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. VR-enhanced Immersive Science Investigations into Biology and Genetics

    SBC: LIGHTHAUS INC            Topic: 91990019R0011

    The team will develop a prototype of an immersive virtual reality experience for high school students to learn about the scientific processes and the biology of plants. The prototype will be designed to be multi-player where groups of students collaboratively conduct open-ended cross-breeding experiments, record images to export to reports, track and analyze data, and draw conclusions. At the end ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. The Training, Education, and Apprenticeship Program Outcomes Toolkit (TEAPOT)

    SBC: IMPACT LAB, LLC, THE            Topic: 91990019R0016

    Researchers will conduct a pilot study with a socio-economically and diverse sample of at least 500 high school students who will test the prototype ROI tool. The researchers will examine the feasibility and usability of the prototype, whether ROI information increases search and discovery for educational opportunities; whether having ROI information increases the likelihood of click-through rates ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  6. Power and Rechargeable Battery Interface Smart Module

    SBC: INTELLISENSE SYSTEMS INC            Topic: HSB0191003

    To address the DHS need for a module that can power/charge and provide effective power management of all on-body electronics including sensors, communications systems, and peripheral devices for all first responder mission areas, Intellisense Systems, Inc. (ISI) proposes to develop a new Power and Rechargeable Battery Interface Smart Module (PRISM). This proposed technology is based on a novel mod ...

    SBIR Phase I 2019 Department of Homeland Security
  7. Miniature Intelligent Spectral Analyzer

    SBC: INTELLISENSE SYSTEMS INC            Topic: HSB0181003

    Addressing the DHS need to rapidly detect radio interference of critical radio frequency (RF) communications channels utilized by first responders, Physical Optics Corporation (POC) proposes to advance, in Phase II, the development of the Miniature Intelligent Spectral Analyzer (MISCAN) system proven feasible in Phase I. MISCAN is based on a combination of commercial off-the-shelf (COTS) electroni ...

    SBIR Phase II 2019 Department of Homeland Security
  8. Remote Phone Locator for Improved Emergency Rescue

    SBC: Physical Optics Corporation            Topic: HSB0181002

    To address the DHS need for a cell phone location finder for maritime and remote search and rescue (SAR), Physical Optics Corporation (POC) proposes, in Phase II, to advance the development of the REmote Phone Locator for Improved Emergency Rescue (REPLIER), proven feasible in Phase I. REPLIER is based on a modification of open-source, full stack LTE software, allowing it to establish a wireless c ...

    SBIR Phase II 2019 Department of Homeland Security
  9. Virtualized Trusted Internet Connection (vTIC)

    SBC: METRONOME SOFTWARE, LLC            Topic: 19OATS003

    Metronome Software proposes the research and development of a VIRTICONN, a zero-trust system for Virtualized Trusted Internet Connections (vTIC). The effort aims to overcome the limitations of traditional network security to provide authenticated users access to private resources, typically via a VPN or TIC. This older approach increases the attack surface of an internal system as each user is rep ...

    SBIR Phase II 2019 Department of Homeland Security
  10. An Augmented Reality Sandbox for use in Early Elementary STEM Instruction

    SBC: PARAMETRIC STUDIO, INC.            Topic: 91990019R0011

    The team will develop a prototype of an augmented reality (AR) sandbox with foundational learning experiences in engineering and computer science for students in kindergarten to grade 2. The prototype will embed puzzle challenges within the AR interface to facilitate experiences that will mirror traditional real-world play-building activities. At the end of Phase I, in a pilot study in three class ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
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