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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Web-Based School Newspaper as a Learning Tool for Young At-Risk Students

    SBC: Acme Express, Inc.            Topic: N/A

    N/A

    SBIR Phase I 1998 Department of Education
  2. Development of a Robust, Multi-line Refreshable Braille Surface

    SBC: ORBITAL RESEARCH INC            Topic: N/A

    N/A

    SBIR Phase I 1998 Department of Education
  3. Personal Tactile Graphics Embosser with Network Printing Capabilities

    SBC: VIEWPLUS TECHNOLOGIES, INC.            Topic: N/A

    N/A

    SBIR Phase I 1998 Department of Education
  4. Numbershire II: Math Games for 2nd graders With or At Risk for LD

    SBC: Thought Cycle            Topic: N/A

    This project team is developing a prototype of Numbershire II, a web-based suite of mini math games for second graders with or at-risk for disabilities. The games will be set in the context of a fantasy-themed village and will adapt the level of difficulty based on individual student needs. Additionally, the project will support students in learning numbers and operations in base 10, operations, a ...

    SBIR Phase I 2012 Department of Education
  5. A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs

    SBC: Vantage Point Consulting Inc.            Topic: 91990019R0016

    Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  6. Esports Rapid Cycle Evaluation

    SBC: LIMINAL ESPORTS LLC            Topic: 91990019R0011

    Esports, or competitive video gaming, is a rapidly growing in high school education as more content that aligns to academic goals becomes available. Participation in esports programs, whether as competitors, commentators, or analysts, can provide students with access to interdisciplinary curriculums, and social skills and job training opportunities. This project will develop a prototype of a schol ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
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