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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics
SBC: TEACHLEY, LLC Topic: 1Teachley Connect will be a mobile tablet-based platform that uses games to give elementary schools rich formative assessment data and intervention support. Teachley Connect will permit students to continue playing exactly where they left off on any tablet. The platform will also connect apps into a single teacher dashboard, providing teachers detailed reports on student performance across games, w ...
SBIR Phase II 2016 Department of Education -
A Comprehensive Tool for Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder
SBC: 3-C Institute for Social Development, Inc. Topic: 1The key components of the IvyScip platform will include a user interface for teachers to complete an assessment battery on individual students diagnosed with HF-ASD, a backend system for storing data, data-driven recommendations for supporting student needs, and reports on student progress over time. The platform will also include an online teacher implementation guide.
SBIR Phase II 2016 Department of Education -
StepWise Virtual Tutor for Algebra I
SBC: QUERIUM CORPORATION Topic: 1StepWise will be a mobile and desktop virtual tutor that provides real-time assessments and support to middle and high school students to learn Algebra. The adaptive engine will include rule-based artificial intelligence to guide students through the steps of solving problems, and will permit students to explore many different pathways to a correct response. After entering a response, students wil ...
SBIR Phase II 2016 Department of Education -
Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics
SBC: BRAINQUAKE INC Topic: 1The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...
SBIR Phase II 2016 Department of Education -
Recognizing How Teachers Identify and Support Students Needing Help During Inquiry
SBC: APPRENDIS LLC Topic: 1Through previous development grants from IES and the National Science Foundation, researchers at Worcester Polytechnic Institute developed 16 virtual laboratory simulations and 57 inquiry activities aligned to Next Generation Science standards in physical, life, and earth science. This project will develop Inq-Blotter, a dashboard to provide teachers real-time formative and summative assessment re ...
SBIR Phase II 2016 Department of Education -
Cyberchase Fractions Quest
SBC: FABLE VISION, INC. Topic: 1In prior research and development, the project team and partners developed Cyberchase, a multimedia story-based series for students to practice and learn math. Researchers will develop and test a prototype of a mobile app-based fractions game to be integrated within the multimedia series. The prototype will adjust to students of different skill levels, and will present fractions in different repre ...
SBIR Phase I 2016 Department of Education -
SuperChem VR: The Immersive Reality Chemistry Game
SBC: Schell Games LLC Topic: 1This project team will develop and test a prototype of SuperChem VR, a game to support high school students' basic chemistry learning. The prototype will include a set of web-based laboratory modules which will be integrated within a virtual reality headset to allow for a 360-degree visual exploration of the environment. The prototype will also include teacher resources for classroom implementatio ...
SBIR Phase I 2016 Department of Education -
Automated Basic Reading Assessment
SBC: Analytic Measures Incorporated Topic: 1This project team will develop and test a prototype of Moby.Read, a stand-alone app for handheld devices or tablets. Using Moby.Read, grade school students will read a passage out loud and the speech-recognition software will generate an assessment of oral-reading fluency in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers in order to save teachers t ...
SBIR Phase I 2016 Department of Education -
AlphaBear
SBC: SPRY FOX LLC Topic: 1In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...
SBIR Phase I 2016 Department of Education -
Development of an Online, Multi-Challenge Platform that can Host Multiple K-12 Engineering Design Challenge Competitions Simultaneously
SBC: FUTURE ENGINEERS LLC Topic: 1This project team will develop and test a prototype an online platform to facilitate engineering project challenges within K–12 classrooms across many schools. The prototype will include a content management platform to enable a high volume of challenges for students to conduct projects on a broad range of STEM topics, such as computer coding, digital modeling, or producing simulations. In a pil ...
SBIR Phase I 2016 Department of Education