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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. S3: A Game Based 3rd Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: N/A

    Purpose: Children who do not learn foundational mathematical concepts during elementary school generally get further behind in math as their math deficiencies compound over time. Through a prior IES SBIR Fast-Track award, the project team developed a series of supplemental math games designed to provide elementary students with engaging, adaptive, and personalized or team-based learning opportunit ...

    SBIR Phase I 2014 Department of Education
  2. S3: A Game Based 3rd Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: N/A

    Purpose: Children who do not learn foundational mathematical concepts during elementary school generally get further behind in math as their math deficiencies compound over time. Through a prior IES SBIR Fast-Track award, the project team developed a series of supplemental math games designed to provide elementary students with engaging, adaptive, and personalized or team-based learning opportunit ...

    SBIR Phase II 2014 Department of Education
  3. Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students

    SBC: LEARNING OVATIONS, INC.            Topic: N/A

    Purpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...

    SBIR Phase I 2014 Department of Education
  4. Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students

    SBC: LEARNING OVATIONS, INC.            Topic: N/A

    Purpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...

    SBIR Phase II 2014 Department of Education
  5. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: N/A

    The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and flexibility. The goal is to promote academic readiness by s ...

    SBIR Phase I 2014 Department of Education
  6. Zaption Mobile: Develop and Testing a Mobile App for Video Learning

    SBC: Zaption, Inc.            Topic: N/A

    The project team is developing a prototype of a mobile platform, Zaption, to support teachers in using video clips to enrich learning. The product’s user-interface will allow teachers to easily add annotations to videos, make short video clips that align to topics, and enhance videos with time-linked elements and assessments that appear at the top of each video. In Phase I pilot research, the te ...

    SBIR Phase I 2014 Department of Education
  7. Automated Captioning

    SBC: Automatic Sync            Topic: N/A

    Captioning greatly facilitates participation in mainstream society for the hearing impaired. Though enabling software can help, captioning has remained a labor¿intensive and time-consuming process. Commercial applications of automated speech recognition have typically focused on dictation and speech-interactive services, but little effort has been directed towards applying speech technology to th ...

    SBIR Phase I 2004 Department of Education
  8. Automated Captioning

    SBC: Automatic Sync            Topic: N/A

    Captioning greatly facilitates participation in mainstream society for the hearing impaired. Though enabling software can help, captioning has remained a labor­intensive and time-consuming process. Commercial applications of automated speech recognition have typically focused on dictation and speech-interactive services, but little effort has been directed towards applying speech technology to th ...

    SBIR Phase II 2004 Department of Education
  9. KidSystems- An On-line information system for school-linked service programs- supporting student achievement, safety, and development

    SBC: Hatchuel Tabernik and Associates            Topic: N/A

    Hatchuel Tabernik & Associates proposes to field test a new, on-line database service [KidSystems] for school-linked and school-day programs — supporting the accurate and timely measurement of student attendance, service provision, and outcome measures across a variety of supportive and educational services. KidSystems provides district, school-day, after school staff, evaluators and administrat ...

    SBIR Phase I 2004 Department of Education
  10. Project PREPARE: Preparing preschoolers and kindergartners who are deaf to learn to read by teaching them early critical service words typically visually and linguistically inaccessible to them through a computer-based instruction product

    SBC: HOPE, Inc.            Topic: N/A

    Children with significant hearing loss continually exhibit low reading levels, due in part to the difficulty they face upon entering school of understanding basal reading vocabulary, especially early critical “service words.” Service words are those words that cannot be learned through the use of pictures or objects (e.g., apple) but that constitute up to 75% of all words used in basal readers ...

    SBIR Phase I 2004 Department of Education

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