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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY20 is not expected to be complete until September, 2021.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

  1. Teacher Dashboard and Student Feedback Tools

    SBC: Vidcode Inc.            Topic: 91990019R0012

    In previous research and development, the developers created VidCode, a website where students in grades 4 to 12 manipulate digital media assets such as photos, audio, and graphics to create special effects in videos while learning about the code responsible for the action. VidCode is currently in widespread use in schools and districts around the country. In this project, the team will develop a ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  2. A More PerfectUnion

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990019R0012

    In this project, the developers will create A More Perfect Union, a tablet-based and class wide role-playing game for high school students. Using any web browser, teachers will access a library of simulations on a range of topics drawn from the AP U.S. History Curriculum and Common Core History Standards. The website will provide resources to guide implementation, including videos, individualized ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  3. Navigation System for Early Childhood Assessment and Instruction

    SBC: Cognitive ToyBox, Inc.            Topic: 91990019R0011

    The researchers will develop a dashboaed to assess children as they play games on different social and emotional and thinking tasks.

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. Foundational Reading Skill Exercises for English Language Learners

    SBC: Charmtech Labs LLC            Topic: 91990019R0011

    The project is developing a platform to suppprt English Learner's reading comprehension.

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. Using Multiplayer VR to Advance Earth Science STEM Learning

    SBC: Killer Snails LLC            Topic: 91990019R0011

    the team will develop a prototype of a multi-player virtual reality (VR) game where middle school students collaborate in observing complex earth science phenomena, such as exploring the ozone. The prototype will include one VR module which presents interactive content and a website portal where students analyze data and keep a personalized digital science journal. At the end of Phase I, in a pilo ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  6. Learn-Implementation Exchange in Context

    SBC: LearnPlatform, Inc.            Topic: 91990019R0011

    This project will develop a prototype of a new component that supports classroom-based implementation of products in the library. The prototype will provide a mechanism for teachers to provide data on their experiences implementing technology products, and customized reports new teachers can use with results from prior teachers on how to best implement education technology. At the end of Phase I, ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  7. Powerskills Game Lab: Improving High School Communication Skills Through Formative Assessment

    SBC: Hats & Ladders, Inc.            Topic: 91990019R0011

    This project will develop a prototype of a new component for the platform for high school students to develop stronger communication skills to improve college and career readiness. The prototype will include a performance-based game environment where students practice a range of skills, such as active listening, empathy, non-verbal communication, cultural awareness, and public speaking. The game w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  8. Biphase Extended Release Tablet Formulation for Nerve Agent Pretreatment

    SBC: Zymeron Corporation            Topic: CBD181004

    Nerve agents exert their toxic effect by binding to and inactivating enzyme acetylcholinesterase, a key enzymatic regulator of cholinergic neurotransmission. The binding becomes irreversible after a varying amount of time with nerve agents and this aging process limits the treatment window of oxime reactivators. To enhance the current antidote treatment of nerve agent autoinjectors, a pyridostigmi ...

    SBIR Phase I 2019 Department of DefenseOffice for Chemical and Biological Defense
  9. A Next Generation, High-Precision, Field Drug Detection System

    SBC: SensoDX II, LLC            Topic: A16AT008

    The synthetic opioids fentanyl and carfentanil pose an imminent national security threat, given the ease with which they can be obtained, their low lethal doses, and their potential for weaponized use. The purpose of this agreement is to adapt SensoDx’s high-performance miniaturized diagnostics platform based on a programmable bio-nano-chip, with embedded artificial intelligence, to enable U.S. ...

    SBIR Phase II 2019 Department of DefenseOffice for Chemical and Biological Defense
  10. Reading Roots II: Reading "Between the Lions": Combining Instruction with Technology and Multimedia to Ensure That Every Child Succeeds in Reading by Third Grade

    SBC: Sirius Thinking Ltd            Topic: 91990019R0012

    In this project, the team will create the technology-delivered version of Reading Roots II: Reading "Between the Lions," by integrating content from Between the Lions, including multimedia videos and learning games to personalize learning. To participate in the intervention, students will work for 10 to 30 minutes per day in pairs while sharing a laptop or tablet. Students will alternate in roles ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
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