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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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Educational Leadership Virtual Practicum System
SBC: Pragmatic Solutions, Inc. Topic: 91990022R0001Not available
SBIR Phase I 2022 Department of EducationInstitute of Education Sciences -
A Music Creation Engine to Improve Algebra Readiness
SBC: Muzology, LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Daily CICO: A User-friendly Tier II Behavior Intervention
SBC: Liveschool Inc. Topic: 91990020R0006Check-in Check-out (CICO) is a widely used behavioral intervention for elementary and middle schools centered on goals, feedback, and communication with parents about daily behavioral performance. This project will develop a prototype platform to streamline and automate the delivery of CICO. The prototype will include an app, a user-friendly interface, and a dashboard to track progress and capture ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
A Music Creation Engine to Improve Algebra Readiness
SBC: Muzology, LLC Topic: 91990020R0006In a previous National Science Foundation SBIR project, the developer created an online platform that uses songs to support mathematical learning. In the current project, the team will develop a prototype of a component of a platform to guide students in creating and producing their own music videos about algebra. The prototype will include a video production application, features to enhance learn ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
An Augmented Reality Sandbox for use in Early Elementary STEM Instruction
SBC: PARAMETRIC STUDIO, INC. Topic: 91990020R0007This project will fully develop NEWTON-AR, an augmented reality (AR) application-based engineering, computer science, and STEM puzzle game for children in kindergarten to grade three. Intended for use in classrooms, after-school programs, and at home, NEWTON-AR will combine AR, engineering, simulation, making, and programming into a sandbox game where students create, modify, simulate, prototype, ...
SBIR Phase II 2020 Department of EducationInstitute of Education Sciences -
An Augmented Reality Sandbox for use in Early Elementary STEM Instruction
SBC: PARAMETRIC STUDIO, INC. Topic: 91990019R0011The team will develop a prototype of an augmented reality (AR) sandbox with foundational learning experiences in engineering and computer science for students in kindergarten to grade 2. The prototype will embed puzzle challenges within the AR interface to facilitate experiences that will mirror traditional real-world play-building activities. At the end of Phase I, in a pilot study in three class ...
SBIR Phase I 2019 Department of EducationInstitute of Education Sciences -
Enhancing Administrator Coaching of Classroom Teachers
SBC: Liveschool Inc. Topic: 99190018R0005Purpose: In previous research and development, the team created LiveSchool, a technology for teachers to report student behavior in their class. In this project, the team will fully develop and test ClassCoach, a dashboard for administrators to track student behavior and to recommend resources teachers can use to address student behavioral needs in their classes. Over the past several years, schoo ...
SBIR Phase II 2018 Department of EducationInstitute of Education Sciences -
Interactive Administrator Dashboard for Improving School-Wide Behavior Supports
SBC: Liveschool Inc. Topic: edIES15R0005In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Design Environment for Educator-Student Collaboration Allowing Real-Time Engineering-centric, STEM (DESCARTES) Exploration in Middle Grades
SBC: PARAMETRIC STUDIO, INC. Topic: noneDESCARTES is a game-based engineering environment where students design, test, and build projects, including boats, airplanes, and other models. The web-based student-facing environment will include challenges, topic introductions, tutorials, and tools for analyzing and improving projects. Following completion of a concept in the environment, students will then build and test real world prototypes ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
The Iowa Assessment of Skills and Knowledge for Automatic Word Recognition and Decoding (iASK)
SBC: FOUNDATIONS IN LEARNING, INC. Topic: edIES15R0008Video Demonstration of the Phase I Prototype: http://youtu.be/P716_x5KhPk Purpose: This project team will develop and test iASK, an app intended to assess and support increased word recognition among middle school students who struggle to read. The 2013 National Assessment of Education Progress reported that 66% of middle school students scored below proficient in reading, and 22% scored below ba ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences