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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Story Mode for Teaching Cross-Curricular Coding Projects

    SBC: CODESPARK, INC.            Topic: 91990019R0012

    In previous R&D, the developers created codeSpark Academy, a game that employs a visual and block-based approach with puzzles to teach coding skills to students ages 5 to 9 years old. codeSpark Academy is in widespread use in and out of schools around the world. In this project, the developers will expand storytelling creative tools within the existing game. The pretend-play scenarios will include ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  2. Online Music-based Game for Children with Speech- Language Delays/Disorders

    SBC: IQSONICS LLC            Topic: 91990019R0011

    The game, which is used by children alone or in tandem with a special education practitioner or caregiver, supports children in understanding and expressing musical patterns, and in learning to sing songs before speaking. This project will extend the existing version by developing a prototype that includes additional songs for increased speech-language learning outcomes, an animated onscreen singe ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  3. LabAR: An Augmented Reality Learning System for STEM

    SBC: LIGHTUP, INC.            Topic: 91990019R0011

    The team will develop a new component of the AR app, a prototype with computer vision and recognition software to present real-world phenomena that are ordinarily not observable in nature. In Phase I, the research team will create a magnetism module would show students the invisible magnetic field all around them and how it interacts with magnetic objects. At the end of Phase I, in a pilot study w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. VR-enhanced Immersive Science Investigations into Biology and Genetics

    SBC: LIGHTHAUS INC            Topic: 91990019R0011

    The team will develop a prototype of an immersive virtual reality experience for high school students to learn about the scientific processes and the biology of plants. The prototype will be designed to be multi-player where groups of students collaboratively conduct open-ended cross-breeding experiments, record images to export to reports, track and analyze data, and draw conclusions. At the end ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. INTERACTIVE COMPUTER INFORMATION TRAIL GUIDES FOR ACCESSIBILITY

    SBC: BENEFICIAL DESIGNS INC            Topic: N/A

    PLACES THAT OFFER OUTDOOR RECREATIONAL XPERIENCES RARELY PROVIDE INFORMATION ABOUT ACCESSIBILITY OF HIKING TRAILS. WITHOUT ACCESS RELATED INFORMATION, PERSONS, WITH DISABILITIES ARE FACED WITH SIGNIFICANT DIFFICULTIES WHEN ATTEMPTING TO CHOOSE AND ENJOY TRAILS WITH APPROPRIATE CHALLENGE LEVELS. IN AN EFFORT TO PROVIDE EQUAL OPPORTUNITY TO ENJOY OUTDOOR RECREATIONAL EXPERIENCES, THIS PROJECT PROP ...

    SBIR Phase II 1995 Department of Education
  6. Adaptation of disability-specific training in Desktop Publishing to other disabilities

    SBC: Dpi Services, Inc.            Topic: N/A

    N/A

    SBIR Phase I 1995 Department of Education
  7. A Multimedia Language Arts Software System for Students With Learning Disabilities

    SBC: Mclean Media            Topic: N/A

    N/A

    SBIR Phase I 1995 Department of Education
  8. ACCESSIBLE MULTIMEDIA BRAILLE MUSIC REFERENCE MATERIALS ON CD-ROM

    SBC: Opus Technologies            Topic: N/A

    THE SANDARD REFERENCE BOOKS FOR TEACHING HOW TO READ BRAILLE MUSIC AND TRANSCRIBE PRINTED MUSIC INTO BRAILLE MUSIC ARE CURRENTLY AVAILABLE ONLY IN HARDCOPY PRINT AND BRAILLE EDITIONS. A TYPICAL PRINTED PAGE CONTAINS DESCRIPTIVE TEST, MUSICAL EXAMPLES IN STANDARD MUSIC NOTATION, AND THE CORRESPONDING BRAILLE MUSIC NOTATION. AS WITH MOST HARDCOPY REFERENC MATERIALS, THE BOOKS ARE BULKY (ABOUT 200 ...

    SBIR Phase II 1995 Department of Education
  9. SIGNAL PROCESSING FOR IMPROVING SPEECH IMIRMENTS

    SBC: Emerson & Stern Associates Inc            Topic: N/A

    THE LONG-TERN GOAL OF PHASE I AND PHASE II RESEARCH IS TO PROVIDE A NEW TOOL FOR SPEECH THERAPY BASED ON THE DISPLAY OF VOCAL TRACT CROSS-SECTIONS. THE SIGNAL PROCESSING APPROACHES UNDER INVESTIGATION ARE BASED ON SPEECH RECOGNITION TECHNIQUES. THIS SYSTEM WOULD PERMIT USERS TO SEE IN A CONCRETE, GRAPHIC WAY HOW CLOSELY THEY APPROACH A TARGET SPEECH PATTERN AND WOULD PROVIDE SOME SUGGESTIONS ABOUT ...

    SBIR Phase II 1987 Department of Education
  10. UTILIZING VOICE ENTRY TECHNOLOGY FOR ADAPTING HIGH DEMAND JOB TASKS FOR HANDICAPPED PERSONS

    SBC: Rehab Software            Topic: N/A

    REHAB SOFTWARE PROPOSES TO DETERMINE THE FEASIBILITY OF UTILIZING VOICE ENTRY TECHNOLOGY (VET) TO ADAPT WORK TASKS IN HIGH LABOR DEMAND JOBS FOR ACCESS BY HANDICAPPED PERSONS.HIGH DEMAND JOBS OBTAINED FROM U.S. DEPARTMENT OF LABOR WILL BE ANALYZED TO DETERMINE APPLICABILITY OF EXISTING VOICE ENTRY TECHNOLOGY. FROM THIS ANALYSIS TEN OCCUPATIONS WILL BE SELECTED FOR WHICH SPECIFIC VOICE ENTRY TECHNO ...

    SBIR Phase I 1987 Department of Education
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