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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  2. A Comprehensive Tool Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder

    SBC: 3-C Institute for Social Development, Inc.            Topic: EDIES15R0005

    This project team is developing and testing a prototype of the Ivymount Social Readiness System, a mobile app designed for practitioners to assess the social and emotional strengths and deficits of kindergarten through Grade 6 students with high-functioning Autism Spectrum Disorders (HF-ASD). The prototype app will include an assessment rubric and professional development resources to facilitate i ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Advancing Technology to Prevent School Violence

    SBC: Happy People Games, Inc            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of a game-based application, Keeping It Real, to promote healthy relationships and prevent sexual misconduct among high school students. The prototype will include a game-based storytelling structure with branching narrative where students' choices determine how the story unfolds, a component to promote individual and gr ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. AI-Driven Formative Assessments for Hands-on Science

    SBC: MYRIAD SENSORS, INC.            Topic: 91990020R0006

    With Phase I and Phase II funding from prior IES-funded SBIR project, the developer created a wireless device that transmits scientific data from hands-on experiments carried out by middle school students to a dashboard that presents results from student work in real-time. This project will develop an artificial intelligence (AI) assessment system that will provide immediate personalized feedback ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  5. AI-Driven Formative Assessments for Hands-on Science

    SBC: MYRIAD SENSORS, INC.            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  6. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  7. Alterea Inc.

    SBC: ALTEREA, INC.            Topic: 91990023R0001

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  8. A More Perfect Union

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990018R0006

    In this project, the developers will create a prototype of a More Perfect Union, a role-playing game for high school civics and history. The technology-facilitated intervention will provide a library of simulations on a range of topics and historical moments inspired by the AP U.S. History Curriculum and the Common Core History Standards. In the game students will be cast in the roles of leading p ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  9. A More PerfectUnion

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990019R0012

    In this project, the developers will create A More Perfect Union, a tablet-based and class wide role-playing game for high school students. Using any web browser, teachers will access a library of simulations on a range of topics drawn from the AP U.S. History Curriculum and Common Core History Standards. The website will provide resources to guide implementation, including videos, individualized ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  10. A Music Creation Engine to Improve Algebra Readiness

    SBC: Muzology, LLC            Topic: 91990020R0006

    In a previous National Science Foundation SBIR project, the developer created an online platform that uses songs to support mathematical learning. In the current project, the team will develop a prototype of a component of a platform to guide students in creating and producing their own music videos about algebra. The prototype will include a video production application, features to enhance learn ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
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