You are here

Award Data

For best search results, use the search terms first and then apply the filters
Reset

The Award database is continually updated throughout the year. As a result, data for FY20 is not expected to be complete until September, 2021.

Displaying 1 - 10 of 8029 results
  1. Innovative IEP Goal Creation: Equipping Special and General Educators

    SBC: EDUCATION MODIFIED INC            Topic: 91990019R0012

    The project team will develop the EdMod platform for special education practitioners to enter and track information specific to IEPs, such as diagnosis classification, goals, and data collection of those goals. The platform will then generate research-based strategies for teachers to support students with or at risk for disabilities during classroom instruction or in testing. The platform will pre ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  2. Inq-ITS Online Labs for High School Physics and Physical Science

    SBC: Apprendis LLC            Topic: 91990019R0012

    In this project, the team will develop a performance-based lab for the high school level. The Inq-ITS Performance Based Labs for High School Physics and Physical Science will integrate "using mathematics" practices with other science practices to study physics/physical science phenomena. An accompanying teacher dashboard will generate immediate, diagnostic, and actionable alerts driven by algorith ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  3. Reading Roots II: Reading "Between the Lions": Combining Instruction with Technology and Multimedia to Ensure That Every Child Succeeds in Reading by Third Grade

    SBC: SIRIUS THINKING LTD            Topic: 91990019R0012

    In this project, the team will create the technology-delivered version of Reading Roots II: Reading "Between the Lions," by integrating content from Between the Lions, including multimedia videos and learning games to personalize learning. To participate in the intervention, students will work for 10 to 30 minutes per day in pairs while sharing a laptop or tablet. Students will alternate in roles ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  4. History Maker VR

    SBC: Schell Games LLC            Topic: 91990019R0012

    History Maker VR is a playful virtual reality (VR) content-creation tool that allows students to embody historical characters in immersive settings, record performances featuring those characters, and share their performance files to demonstrate material mastery. History Maker VR is designed to scaffold creative storytelling, and to encourage embodied learning and for students to take pride in con ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  5. Graspable Math Activities

    SBC: GRASPABLE INC            Topic: 91990019R0012

    Graspable Math Activities is web application that middle and high school students use on laptops and tablets to practice algebra and receive instantaneous feedback. Activities are based on an algebra notation technology that can promote procedural fluency while allowing students to focus on strategy and the connection between concepts and procedures. The team will produce a website that will inclu ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  6. Story Mode for Teaching Cross-Curricular Coding Projects

    SBC: CODESPARK, INC.            Topic: 91990019R0012

    In previous R&D, the developers created codeSpark Academy, a game that employs a visual and block-based approach with puzzles to teach coding skills to students ages 5 to 9 years old. codeSpark Academy is in widespread use in and out of schools around the world. In this project, the developers will expand storytelling creative tools within the existing game. The pretend-play scenarios will include ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  7. Teacher Dashboard and Student Feedback Tools

    SBC: Vidcode Inc.            Topic: 91990019R0012

    In previous research and development, the developers created VidCode, a website where students in grades 4 to 12 manipulate digital media assets such as photos, audio, and graphics to create special effects in videos while learning about the code responsible for the action. VidCode is currently in widespread use in schools and districts around the country. In this project, the team will develop a ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  8. A More PerfectUnion

    SBC: GIGANTIC MECHANIC LLC            Topic: 91990019R0012

    In this project, the developers will create A More Perfect Union, a tablet-based and class wide role-playing game for high school students. Using any web browser, teachers will access a library of simulations on a range of topics drawn from the AP U.S. History Curriculum and Common Core History Standards. The website will provide resources to guide implementation, including videos, individualized ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  9. A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs

    SBC: Vantage Point Consulting Inc.            Topic: 91990019R0016

    Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  10. The Training, Education, and Apprenticeship Program Outcomes Toolkit (TEAPOT)

    SBC: IMPACT LAB, LLC, THE            Topic: 91990019R0016

    Researchers will conduct a pilot study with a socio-economically and diverse sample of at least 500 high school students who will test the prototype ROI tool. The researchers will examine the feasibility and usability of the prototype, whether ROI information increases search and discovery for educational opportunities; whether having ROI information increases the likelihood of click-through rates ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
US Flag An Official Website of the United States Government