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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Innovative IEP Goal Creation: Equipping Special and General Educators

    SBC: EDUCATION MODIFIED, INC            Topic: 91990019R0012

    The project team will develop the EdMod platform for special education practitioners to enter and track information specific to IEPs, such as diagnosis classification, goals, and data collection of those goals. The platform will then generate research-based strategies for teachers to support students with or at risk for disabilities during classroom instruction or in testing. The platform will pre ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  2. Inq-ITS Online Labs for High School Physics and Physical Science

    SBC: APPRENDIS LLC            Topic: 91990019R0012

    In this project, the team will develop a performance-based lab for the high school level. The Inq-ITS Performance Based Labs for High School Physics and Physical Science will integrate "using mathematics" practices with other science practices to study physics/physical science phenomena. An accompanying teacher dashboard will generate immediate, diagnostic, and actionable alerts driven by algorith ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  3. Innovative IEP Goal Creation: Equipping Special and General Educators

    SBC: EDUCATION MODIFIED, INC            Topic: 91990018R0006

    Through previous research and development, the team created a teacher platform that suggests research-based strategies for supporting students with special needs or targeted skill gaps. This project will develop a prototype of a dashboard for teachers to create, access, and track student's Individual Educational Plans (IEPs). At the end of Phase I, in a pilot study with six middle school special e ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  4. Mix Libris

    SBC: FABLE VISION, INC.            Topic: 91990018R0006

    Through a previous grant award from the U.S. Department of Education, researchers developed Read for Success, an intervention designed to stem the summer slide among struggling readers. This project will develop a prototype of Mix Libris, an Augmented Reality (AR) enhanced mobile literacy platform designed to support and motivate grade 3 students in acquiring and improving literacy skills. Mix Lib ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  5. Real-Time Formative Assessment of NGSS Mathematics Practices for High School Physical Science

    SBC: APPRENDIS LLC            Topic: 99190018R0006

    Through previous grant awards from IES and the National Science Foundation and an ED/IES SBIR award, researchers developed a virtual laboratory with performance-based simulations aligned to Next Generation Science Standards (NGSS) in physical, life, and earth science for middle school, as well as a dashboard to provide teachers real-time formative and summative assessment reports on students doing ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  6. Cyberchase Fractions Quest

    SBC: FABLE VISION, INC.            Topic: EDIES17R0006

    The final product is Cyberchase Fractions Quest—a math game based on the storyline of PBS children's television series, Cyberchase. In the game, students in grades 3 and 4 will apply learning fractions within three contexts: areas and regions (such as shapes), sets (groups of objects), and on a number line. The game will identify specific areas where students struggle and will introduce challeng ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  7. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  8. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  9. Recognizing How Teachers Identify and Support Students Needing Help During Inquiry

    SBC: APPRENDIS LLC            Topic: 1

    Through previous development grants from IES and the National Science Foundation, researchers at Worcester Polytechnic Institute developed 16 virtual laboratory simulations and 57 inquiry activities aligned to Next Generation Science standards in physical, life, and earth science. This project will develop Inq-Blotter, a dashboard to provide teachers real-time formative and summative assessment re ...

    SBIR Phase II 2016 Department of Education
  10. AlphaBear

    SBC: SPRY FOX LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
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