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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. LifeSim

    SBC: SPRY FOX LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  4. Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: N/A

    The project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...

    SBIR Phase I 2014 Department of Education
  5. Ko's Journey: Empires

    SBC: MIDSCHOOLMATH, LLC            Topic: N/A

    This project team is developing a prototype of a web-based pre-algebra math game for middle school students for use on tablet and personal computer platforms. The game, called Empires, will be story-based, strategic, and will enable peer-to-peer interactions. The games will be integrated within classroom practice. Pilot research in Phase I will seek to demonstrate that the gaming prototype functio ...

    SBIR Phase I 2012 Department of Education
  6. MenuChoice:Nutrition Program for Community-based Group Homes for Persons with Intellectual or Developmental Disabilities

    SBC: GOOD NUTRITION IDEAS, LLC            Topic: 84133S1

    This project develops a nutrition program, MenuChoice©, for community-based group homes for persons with intellectual or developmental disabilities (IDD). Adults with IDD experience poorer nutritional health and more nutrition-related secondary conditions than adults without disabilities. These conditions are preventable and modifiable through a safe, healthful diet, but multiple challenges precl ...

    SBIR Phase I 2011 Department of Education
  7. New Electro-Hydraulic Foot Prosthesis

    SBC: MOTION CONTROL, INC            Topic: 84133S2

    This project develops an electronic-controlled version of the advanced hydraulic foot/ankle (MCI Foot) demonstrating the feasibility of the automatic adjustment of resistance throughout the range of motion. The advanced MCI Foot, especially the automatic-controlled version, contributes to the function of the prosthesis wearer, resulting in advanced and more natural walking benefits. The project ob ...

    SBIR Phase II 2010 Department of Education
  8. Utility Arm ¿An Upper Limb Prosthesis

    SBC: MOTION CONTROL, INC            Topic: N/A

    Motion Control will develop an innovative body-powered (BP) upper extremity (UE) prosthetic system which offers substantial improvements in functionality, comfort, and aesthetics, for persons with UE deficiencies at all levels. This “Utility Arm” system will in¬crease independence and work capabilities for users of arm prostheses, with less com-plexity than a full myoelectric arm system, and ...

    SBIR Phase II 2009 Department of Education
  9. New Electro-Hydraulic Foot Prosthesis.

    SBC: MOTION CONTROL, INC            Topic: N/A

    Motion Control, Inc. (MCI) will complete an electronic-controlled version of the advanced hydraulic foot/ankle which will demonstrate the feasibility of the automatic adjustment of resistance throughout the range of motion. The advanced MCI Foot, especially the automatic controlled version, is expected to contribute to the function of the prosthesis wearer, resulting in advanced and more natural ...

    SBIR Phase I 2009 Department of Education
  10. Haptic Feedback Improvements for Prostheses

    SBC: ORTHOCARE INNOVATIONS LLC            Topic: N/A

    Haptic feedback improvements for prostheses tactile sensory feedback or haptic is a fundamental element of life. While vital for interaction with the outside world, current prostheses do not have a mechanism to convey sensory information, making it difficult for users to feel connected to their environments through their prostheses, and to engage in active grasping and exploration tasks. Benefit ...

    SBIR Phase I 2009 Department of Education
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