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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY22 is not expected to be complete until September, 2023.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BRAINQUAKE INC            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
  2. Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics

    SBC: TEACHLEY, LLC            Topic: 1

    Teachley Connect will be a mobile tablet-based platform that uses games to give elementary schools rich formative assessment data and intervention support. Teachley Connect will permit students to continue playing exactly where they left off on any tablet. The platform will also connect apps into a single teacher dashboard, providing teachers detailed reports on student performance across games, w ...

    SBIR Phase II 2016 Department of Education
  3. Enhancing Administrator Coaching of Classroom Teachers

    SBC: Liveschool Inc.            Topic: 99190018R0005

    Purpose: In previous research and development, the team created LiveSchool, a technology for teachers to report student behavior in their class. In this project, the team will fully develop and test ClassCoach, a dashboard for administrators to track student behavior and to recommend resources teachers can use to address student behavioral needs in their classes. Over the past several years, schoo ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  4. Optimizing Power Availability and Sustainability in Islanded Sites

    SBC: Physical Optics Corporation            Topic: DTRA152006

    To address the DTRA need for enhanced island-mode operation and strategies for defense critical infrastructure (DCI) in the event of commercial power grid loss or disruption due to an electromagnetic pulse (EMP) or high-power microwaves (HPMs), Physical Optics Corporation (POC) has developed an Optimizing power Availability and Sustainability in Islanded Sites (OASIS) methodology. This solution is ...

    SBIR Phase II 2018 Department of DefenseDefense Threat Reduction Agency
  5. A GREEN AND UNIQUE THERMOSETTING-THERMOPLASTIC POLYCARBONATE

    SBC: INSTRUMENTAL POLYMER TECHNOLOGIES, LLC            Topic: 16NCER2B

    Of the 300 million tons of plastic produced per year most will require 500 years to biodegrade. Currently only 9% is recycled, and 50 million tons of thermoset plastic produced annually that can't be recycled. _x000D_ _x000D_ This project will develop a sustainable and easily biodegradable polycarbonate plastic that is uniquely a recyclable thermoset resin. We call it a thermosetting thermoplastic ...

    SBIR Phase II 2018 Environmental Protection Agency
  6. Low-Cost Biological Solution for Reducing Carbon Pollution in Chemical Manufacturing

    SBC: INDUSTRIAL MICROBES INC            Topic: 14NCER1A

    Industrial Microbes is developing a green fermentation platform to replace carbon-emitting petrochemical production with newer methods that build chemicals out of methane and carbon dioxide.Chemical production is a major source of carbon pollution, responsible for 18% of direct industrialemissions. Our innovation is an engineered microbe that can consume carbon dioxide and methane and produce a ch ...

    SBIR Phase II 2016 Environmental Protection Agency
  7. Mobile Analytical Platform for Lead Detection in Drinking Water

    SBC: NANOSAFE, INC.            Topic: 16NCER4C

    The drinking water crisis in Flint, Michigan reminds us that lead remains dangerous and insidious toxicant that can impact public health for months or years before it is detected and remedied.Increasing awareness of lead contamination has motivated the general public to test their own drinking water, but few tools are availiable to help these "citizen scientist" do so effectively.Current lead scre ...

    SBIR Phase II 2018 Environmental Protection Agency
  8. Circuit board Component Recovery for Electronic Waste Reduction

    SBC: Advanced Recovery and Recycling, LLC            Topic: 14NCER1A

    Electronic Waste is the fastest growing waste stream in the US. Significant amounts are recoverable for reuse, resale, and refining for precious metals. The disassemblers send circuit boards to refiners/smelters for precious metals recovery. E-Waste disassemblers remove parts from these circuit boards, so only certain parts are smelted. As such they are the key market for our depopulator. Refiners ...

    SBIR Phase II 2016 Environmental Protection Agency
  9. Parameter Development for the Scaled Manufacturing of Mycelium Bound Panels for Commercial Interior Products

    SBC: Ecovative Design Llc            Topic: 16NCER6A

    Ecovative Design uses grown mycelium structures to bind agricultural and wood byproducts into inherently nontoxic_x000D_ products containing no added urea formaldehyde or flame-retardant chemicals. This research program focuses_x000D_ on maturing mycelium technology for use in the production of large scale board products, from low density (LD) particle board to acoustic panels and thermal insulati ...

    SBIR Phase II 2018 Environmental Protection Agency
  10. Learning to Code with a Pretend Play Storytelling Model

    SBC: CODESPARK, INC.            Topic: 91990018R0006

    In previous research and development, the developers created codeSpark, a game that employs a visual and block-based approach with puzzles to teach programming skills to children ages 5 to 9 years old. In this project, the developers will create a prototype of a fantasy-based story to be integrated within the existing game. The pretend-play scenarios will include characters, storylines, and incent ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
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