Award Data

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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until June, 2020.

Displaying 21 - 30 of 3160 results
  1. Renewable Bioplastics Production

    SBC: Altex Technologies Corporation            Topic: 18NCERP2

    Current petroleum-derived-plastics contain additives such as phthalates or bisphenolA that are harmful to human health and the environment. Thus, it’s critical to replace such toxic non-biodegradable plastics with biodegradable bioplastics. To meet bioplastics production need, Altex, and Texas A&M University (TAMU) have teamed up to utilize renewable biomass, such as forest residue, agricultural ...

    SBIR Phase II 2019 Environmental Protection Agency
  2. Decontamination of Category A Viruses on Porous Surfaces and Sensitive Equipment

    SBC: MATERIALS ENGINEERING AND TECHNICAL SUPPORT SERVICES CORP.            Topic: 18NCERP2

    In the Phase II project, METSS will continue the development of a safe, robust, rapid, and effective chlorine dioxide (ClO2) gas dispersion system to be used for on-site room decontamination in hospital and non-hospital settings. The heart of the decontamination system is a proprietary ClO2 generating micro-reactor technology that is used to quickly and safely generate ClO2 on-site. This technolog ...

    SBIR Phase II 2019 Environmental Protection Agency
  3. PFAS Analyzer- A fieldable device for the broad-spectrum analysis of PFAS in water, soil, and sediments

    SBC: SEACOAST SCIENCE, INC.            Topic: 18NCERP2

    Polyfluoroalkyl substances (PFAS) are used in food packaging, as coatings for cloth (e.g. Scotchgard), firefighting foams, electronics, and industrial and automotive components. Being perfluorinated species, they are engineered to breakdown slowly (half-life >92 years in water), and thus persist for very long times. Their high water-solubility makes them especially dangerous, and much like perchlo ...

    SBIR Phase II 2019 Environmental Protection Agency
  4. A Novel, Nanostructured, Metal-organic Frameworks-Based Product Loss Prevention Technology in the Oil and Natural Gas Sector

    SBC: Framergy, Inc.            Topic: 18NCERP2

    To reach the end user, oil and gas production at the wellhead must be transmitted through the country and distributed to a wide range of customers. This logisticalsystem requires natural gas gathering lines, processing facilities,product storage tanks and Jots of other equipment. What results is air pollution caused by industry losses during these operations and the use of continuous or intermitte ...

    SBIR Phase II 2019 Environmental Protection Agency
  5. An Enhanced Contact Plasma Reactor: A Competitive Large Treatment Capacity Remediation Technology for PFAS Contaminated Water

    SBC: Dmax Plasma LLC            Topic: 18NCERP2

    Manufacture and disposal of poly- and perfluoroalkyl substance (PFAS) containing-products including the historical use of aqueous film forming foam (AFFF) formulations containing PFAS has resulted in PFAS contamination of numerous water supplies. Recent reports indicate the Air Force alone is expecting to spend > $2.25 billion for cleanup for PFAS-contaminated sites. Our technology, based on the g ...

    SBIR Phase II 2019 Environmental Protection Agency
  6. Plasma-Enhancement of Absorbers for Improved Removal of PFOS and PFOA from Water

    SBC: AA Plasma LLC            Topic: 18NCERP2

    New regulations and advisory levels for perfluoroalkyl substances have resulted in increased drinking water treatment costs or abandonment of drinking water sources. Treatment technologies are needed that can achieve low parts-per-trillion levels. Presently, there are insufficient treatment technologies that can destructively remove perfluorooctanoic acid (PFOA) and/or perfluorooctane sulfonic aci ...

    SBIR Phase II 2019 Environmental Protection Agency
  7. VR-enhanced Immersive Science Investigations into Biology and Genetics

    SBC: LIGHTHAUS INC            Topic: 91990019R0011

    The team will develop a prototype of an immersive virtual reality experience for high school students to learn about the scientific processes and the biology of plants. The prototype will be designed to be multi-player where groups of students collaboratively conduct open-ended cross-breeding experiments, record images to export to reports, track and analyze data, and draw conclusions. At the end ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  8. A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs

    SBC: Vantage Point Consulting Inc.            Topic: 91990019R0016

    Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  9. Collaborate

    SBC: Aufero LLC            Topic: 91990019R0011

    The team will develop a prototype of Collaborate, a traditional board game for use in high school and college level computer science courses. Gameplay mechanics will center on strategy and cooperation with a whole class over several weeks. Content will focus on foundational computer science topics, such user interface design, quality assurance, deploying resources, managing risk, and adjusting to ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  10. An Augmented Reality Sandbox for use in Early Elementary STEM Instruction

    SBC: Parametric Studio, Inc.            Topic: 91990019R0011

    The team will develop a prototype of an augmented reality (AR) sandbox with foundational learning experiences in engineering and computer science for students in kindergarten to grade 2. The prototype will embed puzzle challenges within the AR interface to facilitate experiences that will mirror traditional real-world play-building activities. At the end of Phase I, in a pilot study in three class ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
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