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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

Displaying 21 - 30 of 3593 results
  1. Powerskills Game Lab: Improving High School Communication Skills Through Formative Assessment

    SBC: Hats & Ladders, Inc.            Topic: 91990019R0011

    This project will develop a prototype of a new component for the platform for high school students to develop stronger communication skills to improve college and career readiness. The prototype will include a performance-based game environment where students practice a range of skills, such as active listening, empathy, non-verbal communication, cultural awareness, and public speaking. The game w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  2. LabAR: An Augmented Reality Learning System for STEM

    SBC: LIGHTUP, INC.            Topic: 91990019R0011

    The team will develop a new component of the AR app, a prototype with computer vision and recognition software to present real-world phenomena that are ordinarily not observable in nature. In Phase I, the research team will create a magnetism module would show students the invisible magnetic field all around them and how it interacts with magnetic objects. At the end of Phase I, in a pilot study w ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  3. Language Learning Experience in Virtual Reality

    SBC: A P Ventures, LLC            Topic: 91990019R0011

    The team will develop a prototype of a virtual reality environment for high school students who are learning a foreign language. Students will become active participants in virtual scenarios using the target language of instruction (Russian in Phase I), with listening comprehension, vocabulary acquisition and recall, and grammar development occurring implicitly in simulated real-world context. At ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. Collaborate

    SBC: AUFERO LLC            Topic: 91990019R0011

    The team will develop a prototype of Collaborate, a traditional board game for use in high school and college level computer science courses. Gameplay mechanics will center on strategy and cooperation with a whole class over several weeks. Content will focus on foundational computer science topics, such user interface design, quality assurance, deploying resources, managing risk, and adjusting to ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. VR-enhanced Immersive Science Investigations into Biology and Genetics

    SBC: LIGHTHAUS INC            Topic: 91990019R0011

    The team will develop a prototype of an immersive virtual reality experience for high school students to learn about the scientific processes and the biology of plants. The prototype will be designed to be multi-player where groups of students collaboratively conduct open-ended cross-breeding experiments, record images to export to reports, track and analyze data, and draw conclusions. At the end ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  6. A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs

    SBC: Vantage Point Consulting Inc.            Topic: 91990019R0016

    Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  7. The Training, Education, and Apprenticeship Program Outcomes Toolkit (TEAPOT)

    SBC: IMPACT LAB, LLC, THE            Topic: 91990019R0016

    Researchers will conduct a pilot study with a socio-economically and diverse sample of at least 500 high school students who will test the prototype ROI tool. The researchers will examine the feasibility and usability of the prototype, whether ROI information increases search and discovery for educational opportunities; whether having ROI information increases the likelihood of click-through rates ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  8. Measuring Activities of Daily Living in Stroke Patients with Motion Artificial Intelligence

    SBC: NEWVENTUREIQ LLC            Topic: Na

    The goal this project is to create a motion artificial intelligence (AI) analysis software to monitor activities of daily living (ADL) for stroke survivors with disabilities. The project utilizes wearable smart devices and a supervised machine learning (ML) algorithm to monitor activities that are meaningful and useful for clinicians and healthcare providers. Objectives are: (1) create a working M ...

    SBIR Phase I 2019 Department of Health and Human ServicesAdministration for Community Living
  9. The Mouth Mouse: An Intuitive Bluetooth Controller of Electronic Systems for Persons with Upper-Limb Impairment.

    SBC: KTM LLC            Topic: NA

    This project develops and tests a Bluetooth compliant tongue-based electronic controller (a.k.a. “Mouth Mouse”), designed to give people with upper limb disability control of peripheral devices including computers and communication systems, home automation, and powered wheelchairs, as well as many other Bluetooth compliant devices and new technologies to come in the future. The Mouth Mouse is ...

    SBIR Phase I 2019 Department of Health and Human ServicesAdministration for Community Living
  10. Take on Training with Attainment: A Universally-Designed Video Training App to Foster Independence at Work for Individuals with Intellectual Disabilities.

    SBC: ATTAINMENT CO., INC.            Topic: NA

    This project develops Take on Training by Attainment, an application (app) that provides comprehensive instruction to job coaches and direct service workers (DSWs) to increase the independence of individuals with disabilities, maximize their independence on the job site, achieve advancement, and promote sustained employment. The goal for Take on Training by Attainment is to research and develop a ...

    SBIR Phase I 2019 Department of Health and Human ServicesAdministration for Community Living
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