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The Award database is continually updated throughout the year. As a result, data for FY23 is not expected to be complete until September, 2024.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Biofuel Production from Grease Trap Waste

    SBC: Environmental Fuel Research, LLC            Topic: 13NCERF1

    Environmental Fuel Research, LLC (EFR-LLC), has demonstrated the technical feasibility of separating fats, oils, and greases (FOG) from grease trap waste (GTW) and converting FOG to biodiesel that can meet ASTM specifications. GTW is a dirty and low-value waste from the food service industry that is high in FOG and currently is treated as a liability. The EFR-LLC process uses a bubble column react ...

    SBIR Phase II 2015 Environmental Protection Agency
  2. Low-Cost Biological Solution for Reducing Carbon Pollution in Chemical Manufacturing

    SBC: INDUSTRIAL MICROBES INC            Topic: 14NCER1A

    Industrial Microbes is developing a green fermentation platform to replace carbon-emitting petrochemical production with newer methods that build chemicals out of methane and carbon dioxide.Chemical production is a major source of carbon pollution, responsible for 18% of direct industrialemissions. Our innovation is an engineered microbe that can consume carbon dioxide and methane and produce a ch ...

    SBIR Phase II 2016 Environmental Protection Agency
  3. Information Salience

    SBC: DISCERNING TECHNOLOGIES, LLC            Topic: OSD11TD1

    Empirical-based mathematical framework and computer algorithms, for representing human perception and cognition processes and limitations, which influence the recognition of salient information about rapidly changing events.

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  4. Information Salience

    SBC: DISCERNING TECHNOLOGIES, LLC            Topic: OSD11TD1

    Empirical-based mathematical framework and computer algorithms, for representing human perception and cognition processes and limitations, which influence the recognition of salient information about rapidly changing events.

    STTR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  5. Happy Atoms

    SBC: Schell Games LLC            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/vS0XzzPl3iU Purpose: This project will develop and test Happy Atoms, a physical modeling set and an interactive iPad app for use in high school chemistry classrooms. Happy Atoms is designed to facilitate student learning of atomic modeling, a difficult topic for chemistry high school students to master. Standard instructional practice ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  6. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
  7. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  8. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BRAINQUAKE INC            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
  9. UxPRESS: Unmanned Systems PeRception Evaluation Simulation System

    SBC: Neya Systems, LLC            Topic: OSD13HS4

    Abstract

    SBIR Phase II 2016 Department of DefenseOffice of the Secretary of Defense
  10. Human/Autonomous-System Interaction and Collaboration

    SBC: PACIFIC SCIENCE & ENGINEERING GROUP, INC.            Topic: OSD13HS5

    Human-autonomous system interaction is frequently limited by lack of confidence and trust among the (combined) team. In order to have humans collaborate effectively with autonomous systems, improved interfaces and interaction techniques, and frameworks of interaction must be developed that allow for a common perception of the goals, constraints, resources, and other variables relevant to the team ...

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
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