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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Multi Air Pollutant Lab-On-a-Chip (MAPLOC

    SBC: Waddan Systems            Topic: 14NCER1B

    Toxic air pollutants, also known as hazardous air pollutants (HAPs), are those pollutants that are known or suspected to cause cancer or other serious health effects, such as reproductive effects or birth defects, or adverse environmental effects. In today's environment, there are continuing problems associated with the environmental effects of multiple pollutant gas released to the air. This conc ...

    SBIR Phase I 2015 Environmental Protection Agency
  2. Regenerative Capacitive Electro-Desalination System (RECED)

    SBC: Physical Optics Corporation            Topic: 14NCER4B

    The U.S. Environmental Protection Agency (EPA) Office of Water (OW) is seeking innovative technologies to improve the performance and reliability of small drinking water systems. In response, Physical Optics Corporation (POC) proposes to develop a novel Regenerative Capacitive Electro-Desalination System (RECED) to enable the use of reduced-quality water sources, such as weakly saline brackish wat ...

    SBIR Phase I 2015 Environmental Protection Agency
  3. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BRAINQUAKE INC            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  5. Authoring Tools for High Quality Formative Assessments for Classroom Testing

    SBC: SimInsights, Inc.            Topic: edIES15R0005

    The project team is developing and testing a prototype of PiGames, intended to be a game-based formative assessment system for physics. The prototype will include a curated collection of pre-existing assessments, authoring tools to create new assessments, a dashboard with progress monitoring, and teacher implementation support. In the Phase I pilot research with 6 classrooms and 180 high school st ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  7. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
  8. MK III Upper Extremity Exoskeleton

    SBC: Ekso Bionics Inc            Topic: 739552

    As the carry and protective gear of the modern war fighter increases, the burden on the human body will necessarily increase. In our present TALOS MkIII project, we are developing lower body augmentation to preserve speed and agility while bearing this weight. Yet we cannot ignore the impact of this weight on the upper body: in this project we propose to develop an upper body exoskeleton with p ...

    STTR Phase II 2015 Department of DefenseSpecial Operations Command
  9. Mobile Networked- Multiple Input & Multiple Ouput (MN-MIMO) Waveform Mission Module Developemnt

    SBC: Silvus Technologies, Inc.            Topic: AF093034

    The continued growth in the number of Intelligence, Surveillance and Reconnaissance (ISR) platforms, such as unmanned aerial systems (UASs), combined with the increasing ability of sensors to generating ever greater amounts of data, are taxing the capabilities of current data links and the available spectrum for pushing sensor data off-board as a primary concept of operation. Platform sensor suite ...

    SBIR Phase II 2015 Department of DefenseSpecial Operations Command
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