Jerry the Bear: A Robotic Platform for At-Home Therapy and Education for Children with Type 1 Diabetes

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 1R43DK105661-01
Agency Tracking Number: R43DK105661
Amount: $149,209.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: 200
Solicitation Number: PA14-071
Timeline
Solicitation Year: 2015
Award Year: 2015
Award Start Date (Proposal Award Date): 2015-04-01
Award End Date (Contract End Date): 2016-09-30
Small Business Information
60 VALLEY ST, STE 105, Providence, RI, 02909-7418
DUNS: 078445867
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 JOEL SCHWARTZ
 (914) 552-4371
 joel@sproutel.com
Business Contact
 JOEL SCHWARTZ
Phone: (914) 552-4371
Email: joel@sproutel.com
Research Institution
N/A
Abstract
DESCRIPTION provided by applicant The goal of this SBIR Phase I application from Sproutel is to develop a curriculum for providing expert educational content on diabetes self management to be delivered via principles of game based learning in an appealing teddy bear robotic character designed for young children diagnosed with type diabetes mellitus Type diabetes T D affects approximately in children and each year over children under the age of are diagnosed with this disease Early intervention that improves self management raises self confidence and reduces personal and family stress has both short and long term positive effects on disease management and health outcomes However access to existing intervention is limited the cost and availability of skilled healthcare professionals Jerry the Bear tm is an interactive plush robot that provides educational content on diabetes care in an engaging format Game based learning has been demonstrated to be highly effective at improving healthcare outcomes and recent research has shown that children perceive robots they engage with as companions capable of providing motivation and emotional support By embedding game based education within Jerry the Bear our goal is to teach diabetes self management procedures and to build confidence and reduce stress in children aged using an accessible low cost at home platform To date we have fabricated early prototype bears and delivered them to more than children with T D in families and diabetes camps These prototype bears have proved our concept but contain only an abbreviated curriculum of two storybook modules The expected outcomes of this application will include the completed curriculum for Jerry the Bear the addition of activity logging software for measuring engagement and completing a pilot use study to gauge childrenandapos s reactions to Jerry the Bear With these outcomes we will be positioned well to apply for Phase II funding for a pilot clinical trial to test hypotheses that Jerry the Bear improves childrenandapos s understanding of diabetes improves their self confidence and reduces their disease related stress and family conflict around the disease Building upon established principles of diabetes education while addressing the limitations of cost accessibility and motivation the significance of our approach is to creae an engaging accessible product for young children with T D and the potential benefits of the technologies developed within this project for children with other chronic illnesses The application is highly innovative in its approach to commercialize a platform device that incorporates principles of game based learning socially assistive robotics activity logging home based therapy at a very cost effective price point PUBLIC HEALTH RELEVANCE Sproutel is a startup company whose mission is to improve patient outcomes through play for children with a chronic illness Our current focus is to engage newly diagnosed children with type diabetes via an educational and therapeutic robotic companion with the goal of improving their understanding of the disease and participation in its management Our device is Jerry the Bear tm a plush teddy bear that capitalizes on principles of game based learning to engage and motivate children to deliver expert approved educational content for establishing positive routines for health management increased self esteem and reduced family stress in an accessible cost effective at home setting

* Information listed above is at the time of submission. *

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